High School Resources
Labs are places of exploration and discovery for every field imaginable. In this spirit, you can discover, engage, and share what you learn on LabXchange. We curate and create world-class digital content, delivered on a free, online platform that lets you integrate your learning and research experiences. Here, you take control of your learning and solve real-world problems as a community.
Participation will always be free!
WARNING: This museum can be off putting for some visitors.
Join Curator Anna Dhody on a virtual tour of the Mütter Museum from the safety of your home!
Promoting global affairs education has been an element of the Council on Foreign Relations' mission since its inception. CFR Academic connects educators and students of all ages to CFR's award-winning publications, innovative digital learning products, and acclaimed events featuring foreign policy experts for teaching and learning about international affairs.
Wisc-Online offers an ever-growing library of learning objects freely available to students and learners at any level, teachers, parents, and anyone else anywhere on the globe.
The digital library of objects has been developed primarily by subject matter experts from the Wisconsin Technical College System (WTCS) and produced by a team of instructional designers, technical editors, and multimedia developers from Fox Valley Technical College's Learning Innovations team.
Are you a parent or educator looking for home-based learning resources? The Pennsylvania Game Commission can help. We are pleased to launch Wildlife on WiFi, a hub for conservation and wildlife-themed educational resources, activities and content to support Pennsylvania educators, students, and parents with home-based learning during Pennsylvania’s stay-at-home orders.
The Game Commission's Wildlife on WiFi learning resources hub of activities, lessons, and content is grouped under three themes: Wildlife Science, Discover Backyard Wildlife, and Celebrate Pennsylvania Birds. Find out more about each below!
Alice is a FREE gift from Carnegie Mellon University.
Alice is an innovative block-based programming environment that makes it easy to create animations, build interactive narratives, or program simple games in 3D. Unlike many of the puzzle-based coding applications Alice motivates learning through creative exploration. Alice is designed to teach logical and computational thinking skills, fundamental principles of programming and to be a first exposure to object-oriented programming. The Alice Project provides supplemental tools and materials for teaching using Alice across a spectrum of ages and subject matter with proven benefits in engaging and retaining diverse and underserved groups in computer science education.
Founded in 2002 by Nobel Laureate Carl Wieman, the PhET Interactive Simulations project at the University of Colorado Boulder creates free interactive math and science simulations. PhET sims are based on extensive education research and engage students through an intuitive, game-like environment where students learn through exploration and discovery.
Educode Academy
EduCode's key difference resides in our video micro-lessons, which break down complex computer science concepts into fun and engaging exercises. Rich storylines provide context and motivation throughout the learning journey.
Two(2) months FREE for families.
Our program goes beyond code with collaborative STEAM activities, nurturing students’ imaginations in ways no other education program can. Cross-platform apps are approachable for all skill levels of programming JavaScript, allowing us to reach as many minds as possible. Think outside the bot and inspire your future. This is Sphero Edu.
Available in multiple languages.
FREE complimentary access to certain modules.
The Zooniverse enables everyone to take part in real cutting edge research in many fields across the sciences, humanities, and more. The Zooniverse creates opportunities for you to unlock answers and contribute to real discoveries.
American Panorama is an historical atlas of the United States for the twenty-first century. It combines cutting-edge research with innovative interactive mapping techniques, designed to appeal to anyone with an interest in American history or a love of maps.
In these unprecedented times where change and disruption seem to dominate routine, National Geographic is navigating ways to support, nurture, and care for learners and the educators who reach them. The good news is that there are many engaging and fun ways to learn at home. We invite you to explore these collections of activities that have been curated for educators, parents, and caregivers to implement with K–12 learners.
We hope you and your communities stay safe, healthy, and grow stronger as we learn together.
#TeacherStrong
Looking for meaningful and engaging learning activities for your children? The Daily DE features a grade-band appropriate learning activity for every day of the week. From digital interactives to virtual field trips to fun science experiments and more, these daily activities are great for keeping the learning going at home! Download the Daily DE for your child’s grade band below.
*Only a limited FREE month.
The Great Courses Plus makes lifelong learning and personal enrichment available to anyone, anywhere. Our content-rich, unique courses provide you with a world of knowledge designed to expand your horizons, deepen your understanding, and foster epiphanies.
At Smarthistory we believe art has the power to transform lives and to build understanding across cultures. We believe that the brilliant histories of art belong to everyone, no matter their background.
Developed for use in middle and high school classrooms, Mission US engages students in the study of transformational moments in American history. Each mission consists of an interactive game and a set of curriculum materials that are aligned to national standards and feature document-based activities. The game immerses players in rich, historical settings and then empowers them to make choices that illuminate how ordinary people experienced the past.
With Scratch, you can program your own interactive stories, games, and animations — and share your creations with others in the online community.
Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.
Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab. It is provided free of charge.
FUTURE U. provides educators with the tools they need to inspire their students to use creativity, collaboration, persistence and problem-solving to change the world. Geared towards students in grades 6–12, FUTURE U. uses hands-on, experiential learning to ignite excitement and inspire them to become tomorrow’s innovators.