Grirby is a 2D Platformer I made while experimenting with game feel. There are two versions. One of which is a 2D platformer character controller that I made a level for and the other is a showcase of a unique mechanic that allows the player to place temporary platforms underneath themselves while in mid-air.
The character controller is based on a character controller made by Ben Rosenmöller. I adjusted it for my own needs and tweaked it to work with the unique mechanic of the second version. I used the project to experiment with coyote time, jump buffers and with adding my own sprites and animations.
Both versions were uploaded on itch.io for the Game Feel core module of the HKU Game Design study.
Level design prototype: https://anumberix.itch.io/grirby-game-feel-week-2?secret=KjmAnmZ6kCuoPXl7zocYF4MpliY
Mechanic prototype: https://anumberix.itch.io/grirby-game-feel-week-3?secret=XDoWewdwmUzdS0IQsMWz54kkFZw
For the platform placing mechanic I deliberately made it so the platform doesn't appear perfectly centered underneath the player. Instead I chose to offset the platform to have the center of the platform be slightly in front of the player. Because more often than not the player will be moving while placing a platform and this change gives the player some extra space in the direction that they're moving in, so that they won't fall off the platform as quickly.