Day Two
Maker Movements and Designing for Tinkering
Maker Movements and Designing for Tinkering
Let's think about the Maker Movement and what it means for makers and tinkerers alike. What is the purpose of your space?
FOR CLASS TWO READ:
Fleming's first chapter from the World of Making!
Resnick & Rosenbaum's Designing for Tinkerability
Participatory Culture...CULTURE???
What is culture?
How do we move from consumption to creation?
How does the Maker Movement combine formal and informal learning?
Describe a time when making made you try something outside your comfort/knowledge area?
Let's talk about tinkering
What is tinkering?
Why explore, experiment, and try new things?
Will you be a top-down or bottom-up maker/tinkerer?
Define your audiences' needs and attributes
Identify your resources for startup funding, costs, budgets, and sustainability
AUDIENCES
Audience considerations will drive your proposal's purpose (EMPATHY).
Who are they?
What are their ages?
What are their backgrounds?
What do they want and need?
What are their strengths and limitations?
What do you want them to know, be able to do, and think and feel?
What would this group need in a makerspace to encourage creativity, imagination, and play?
RESOURCES
Where will startup money come from?
How much will everything cost to begin?
Who will manage and sustain the budget?
How much will everything cost to sustain over time?
Check out the Make Media Kit!