Day Six
Designing for Play
Designing for Play
Play and imagination are ESSENTIAL to creativity and learning in makerspaces. But how often do we play? When did we stop? More importantly, why did we stop? Let's figure this out!
FOR CLASS SIX READ:
Fleming's Making Great MakerSpaces
Riley's Building Knowledge and Relationships through Building Toys for Others in Meaningful Making 2
What do you know about play?
What are some questions we should know about play?
Today we'll discuss making a makerspace in a bit more detail. We've seen that they are fun, allow for play, allow for learning, and allow for tinkering. Basically, they're cool and they work. But there are always roadblocks.
We'll consider how we can even make a makerspace, the costs, materials, tools, and sustainability of spaces, and the challenges, benefits, and roadblocks.
What does Fleming suggest?
What is your vision for a space?
Where does your empathy map fit?
What about a design kit to get started?
Access
Resistance
Startup Costs
Sustainability
Provide access
Reduce resistance
Gain funding for startup
Choose the right tools and tech
Design the space for sustainability
Make a great, fun, and successful makerspace
Find what's needed
Demonstrate learning
Apply for grants, recycle, plan
Look at others, shop around, plan
Plan, plan, plan and then have a backup
Encourage play, learning, tinkering, and KSABs
Access - bring making to ANY place
Resistance - demonstrate learning is happening
Funding - Start searching for grants, budgets, etc. (in all of your spare time)
Tools and Tech - start shopping, saving, finding, asking (seriously!), and planning
CREATIVITY
IMAGINATION
PLAY