the bad one
the dumb one
co-conspirators
Antique dresser
Steve being bad
Karl eating things from the dresser
Your challenge:
Design a solution to keep Steve off the dresser (and keep Karl out of trouble)
Do not destroy the dresser in any way and keep it looking attractive
The dresser's dimensions are 48" long x 34" wide x 36" high
(read the comments for a good laugh!)
Create experiences for users to react to
Consider the artifacts, context, and roles for your prototype
Make multiple prototypes
How To:
Get building quickly
Test assumptions, not solutions
Think about context
Watch Out For:
Stalling on making
Complex prototypes
Losing touch with the user
For more information, read this brief article.