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Mar 02, 2022
I wanted Demi games to have a more distinct logo,
I based it off of a slightly worn movie ticket mixed with simplified videogame box art.
Mar 07, 2022
The Digital Version: The version I'm the most proud of. It comes the closest to its original inspiration, classic horror movie posters from the 40's-60's. He was based on Captain Cutler from Scooby-Doo
The Final Traditional Version: The Version I'm the least proud of. It's Colors are the ugliest, but it was enough to get into a high school art show somehow.
The Traditional Linework: The middle ground of the digital and traditional versions. The original idea was to just color this version digitally but due to the way it was scanned the digital version ended up being completely retraced and touched up from this version.
Concept Art: The original sketch used as a reference, being used to practice foreshortening for an art class. It was one of the only ones of that class to not be a realistic drawing. This ended up being a good thing because my Lab In Art class was full of absolutely incredible artists that I cannot compete with.
Mar 09, 2022
More practice for drawing side view characters, this time its Persona 5 themed.
Mar 10, 2022
A warm up doodle, this time based on the Ring.
Mar 18, 2022
Hey its hard to tell the difference between shape shifting slimes with goofy faces!
Mar 25, 2022
A tribute to Portal 2 that was a remake of a previous piece from 2021 shown below.
The art style was simplified to something that would easier to draw traditionally.
Mar 27, 2022
Wanted to se what effects I could do with shading on an NES sprite, I chose Megaman looking up from MegaMan 4.
Mar 27, 2022
I wanted to see how hard it would be to draw using the Game Boy's limited palette and chose to draw Hsien-ko and Enker.
The exact palette can be found here.
*Marvel vs Capcom Hsien-Ko Art taken from Darkstalkerpedia.
*Enker's MegaMan 10 art taken from Mega Man Knowledge Base.
Apr 03, 2022
A drawing of all the Robot Masters from Mega Man 2. It was a fun but incredibly time consuming process to draw all of them with the correct lighting. Air man was the most difficult to draw.
*Images taken from Mega Man Knowledge Base.
Getting each Robot Master to look right was a challenge, especially for robots like Air Man and Heat Man. Its also a piece with a lot of gradients due to all of them being made of metal. The pitch black eyes were inspired by the Stardroids' designs in the MegaMan Gigamix Manga, one of the covers of MegaMan #10 from Archie Comics and robot characters like G.L.a.D.O.S. and Hal9000.
*Images are from the MegaMan KnowledgeBase
April 04, 2022
I wanted to see if I could mimic the Art style of Team Cherry's Hollow Knight while also wanting to do a Persona5 piece. So I combined the 2, using Troupe Master Grimm as a main reference point with the Broken Vessel for a color palette reference for Joker and Arsène. In hindsight, I would color both of them differently, especially the eyes.
*Images are from the Hollow Knight and Shin Megami Tensei Wikis.
Apr 08, 2022
I had to draw a lot of shapes and patterns for an art class, I wasn't told exactly how I was supposed to do it.
There wasn't supposed to be a background for it originally
April 14, 2022
After this drawing I started actually using a reference image provided by Zach (Kirrigamine) to practice anatomy.
April 24, 2022
A piece to celebrate Demi Games 4 year Anniversary.
Aeros (formerly Jukaro) was the first Calamity Cartoon Studios comic, created by Connor in 2018. While the actual Anniversary of Demi Games was a few days earlier, it's not definitive when it was actually formed, so the release of Jukaro #1 became the anniversary date, and thus, the anniversary celebrates both of these.
April 25, 2022
I wanted an excuse to draw a robot. I wanted another excuse to try out cross hatching. This piece took 2 days and 2 (now empty) pens.
The Shading on some parts are much better than others.
The piece was inspired by this piece of artwork by Akira Toriyama that can be found on the Dragon Ball Wiki. While mine isn't even close to being as detailed, it did inspire me to put in more effort into machines.
Apr 27, 2022
An excuse to practice more realistic hands.
Looking back, this piece is what led to the way I draw hands now, just more crude.
Apr 29, 2022
A practice for facial expressions.