Some Walls / Protective Covers can be shot through with high-penetration guns (Odin, Ares, Sheriff or Guardian)
This is a great level design choice as this raises the skill floor for players as map knowledge on knowing the wall bang spots has become a very important factor for players to win rounds, especially on Ascent.
This also provide more strategizing options for players and causes them to think harder on whether it be to pre-spam a wall at the start of the round to catch enemies off guard or to not hold angles behind a "paper" cover that can be shot through with the guns mentioned above.
← map layout of ascent
↓ Examples of wall bangable spots
Bomb Planting Sites are big and wide
This is another great level design choice as this allows the players to have more strategizing options when it comes to planting the spike bomb, increasing the skill flooring yet again as players need to know up to a few common planting spots for each bomb site.
top view of ascent's bomb site A →
highlighted rectangular area is the plantable area
bomb planted for attackers to play post-plant from A main
bomb planted for attackers to play post-plant from A Rafters