Tools & Gameplay Programmer
I am a core technology focused game programmer based in California, with a strong emphasis on building scalable tools that adapt as projects and teams evolve. I believe that "tools live longer than games" and have a massive impact on development speed.
My work centers on identifying workflow bottlenecks and eliminating them through tooling. My background in gameplay programming exposed firsthand how productivity is constrained by the tools available, which led me to transition toward tools development.
I enjoy working closely with developers, artists, and designers, using their feedback to iterate quickly and ensure the tools I build solve real problems in production.
Tool Engineer
Plug-In for Unreal Engine 5.6+ that automatically validates and fixes assets in the Content Browser.
Tools/Gameplay Engineer
Linear level-based speedrunning FPS, where players must fight through levels for an optimized time.
Tools/Network/AI Engineer
Online multiplayer horror maze game that forces you to find torches and light up your way up!
Gameplay Engineer
An FPS escape room game. Load your gun and strategically use your shots to make your way out.
Gameplay/UI/VFX Engineer
Fast-pace horror platformer. Jump, dash and climb you way to the exit!