Description
Description
BREAKER is a linear level-based speed-running FPS seeking to deliver high octane and rewarding action determined by skill. Players must fight through levels for optimized time
Collaborated with designers and artists to convert iteration bottlenecks into tools and workflow improvements.
Diagnosed and resolved performance bottlenecks in AI combat systems through profiling and iteration enabling stable runtime behavior with 50+ concurrent AI agents.
Empowered designers to iterate on game mechanics by building data-driven systems exposed through Data Assets, Data Tables, and Blueprint workflows.
Reduced enemy spawning setup time by implementing editor drag-and-drop support for multi-select assignment of actors to spawn sets.
Maintained consistent progress by designing and delegating prgramming tasks.