Description
Description
Start a high pressure race to save your ghastly soul? The point is... run, dash, jump, and fly if needed to but run away from the manor and do not touch the lights or you will be frozen!
Implemented the movement system using Unity's New Input System and coroutines.
Programmed the dash ability using prefabs to simulate the fading shadow effect.
Programmed the scene transitions and UI display for different screen outcomes using events.
Implemented all the Ghost's animations and transitions using Unity's Animator Finite State Machine.