Fall 2020 Virtual Make-A-Thon for Social Good

BMCC Fall 2020

Student Team Projects

We are a team of 4 students majoring in Computer Science. We decided to come up with a solution brought upon by the Covid-19 pandemic that helps companies and institutions better control the spread of the virus without compromising an employee/student's privacy. Additionally we seek to provide a tool to help users track their symptoms to share with their doctor.

Team Members - Alfred, Wend-Tin, Mohammad, Alex

Our mission is to provide a platform for those who are in need of online educational content and don't know where to start and where to get access to such resources. The need for online content may never be greater than it is today. Millions of people require high quality sources of learning which they can utilize from the comfort of their own home. We serves as a hub of those high quality sources, in order to help the many unemployed people spend less time searching for, and comparing sites and content. Our commitment is to help people unable to find the right courses from the right platforms, and get them employed in minimum time.

Team Members - Evelina, Caleb, Sergiu, Hisham

Due to the swift change to remote learning due to the Pandemic many students lost their sources of income. However remote learning still required students to have their materials to continue learning. We were inspired due to seeing that many of our peers can no longer afford the supplies they need for class. We didn’t want this to become a barrier to anyone's education. So we wanted to create Peer Share where students can support each other.

Team Members - Jiawei, Chanthea, Andre

Our goal for this project is creating a website capable of providing students with a simple and quick transition into Distance Leaning, whilst supplying the user with as many tips necessary to be able to excel in the class through time management. This first rendition of our website specifically focuses on the age-range of 7-14 year old, in order to produce an MVP (minimum viable product) showcasing what we plan on accomplishing.

Team Members - Christian, Taruna, Umme, Jing, John

The COVID-19 pandemic has led to a dramatic loss of human life worldwide. The economic and social disruption caused by the pandemic is devastating [4]. However, fraud rises in times of crisis. Since the start of COVID-19, cybercrime has increased 400% [5]. According to the US census bureau, 20% of the population of the US will be in the age group of 65+ by the end of 2020. That is almost 18 million people who are potentially at risk of cyber attacks.

Team Members - Oksana Weigan, Jahin Baro

We created this app to help smooth the process of life within COVID. Everything comes from your medical provider and your physician; your test results will be at your fingertips, all test results are accurate, and all notes are real. Normal life will slowly comeback with the use of our apps--things like traveling, going to school, eating at a restaurant, and more.

Team Members - Bridget, Samantha, Zhenchao, Anita, Xin

COVID-19 pandemic changed the way we communicate, learn, and receive education virtually. Deaf and mute people face a hard time communicating with other people for daily needs, tasks, and supplies. The deaf-mute people all over the world use sign language as a medium between them and others for communication. However, only people who have gone under special training can understand sign language to communicate with them. This leads to a big gap between normal deaf-dumb community and everyone else.

Team Members - Ahmed, Marshall

COVID-19 really made learning difficult for students, especially those whose English is not their first language. So, to minimize their struggles, we want to develop our idea to help them get their lectures in their language, this can not only help bilingual students understand their lectures, but also expand their vocabulary.

Team Members - Brandon, Dinorah, Bryan

This project is build off prior work developed in summer 2020. Sumya Hoque, Stacey Rodriguez, Maria Andia, and Laura Gonzalez began developing the script for NAO robot and Watson chatbot as well as evedience based therputic method, such as cognitive therapy behavior, imersion therapy, and exposure therapy. Click the button below to view their website for more detail.

Team Members - Sumya, Rose, Alison, Farah