This microgame was for a level design and isn't quite a different game but rather shows my level design skills. This was an in iterative process through the entirety of the level design process. Started as a white-box that was given to students and other people to test how. Each iteration the level changed and art was added for the last two weeks.
The project was a solo assignment for the level design class. Each of us developed our own level. As mentioned above it was from start to finish. Though I did change the game mode for my specific map from a 'assault' map where one capture point was active at a time and the enemy team had to capture it to move onto the next point. This resulted in issues with players being unable to capture the point since other players spawned to quickly to return to the point and quick time to kill. I had changed it to the more commonly seen 'domination' type game mode. There are three active points that players compete to hold. The more points the team has the more points are scored per second. You can play the game with the button below but be sure to bring some friends