Senior Games

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YAHTZEE

Equipment

  • Five 6-sided dice

  • A Yahtzee score card for each player (photo attached is printable)

  • A pen or pencil for each player

  • A dice cup (optional)

Rules

The object of Yahtzee is to obtain the highest score from throwing 5 dice. The game consists of 13 rounds. In each round, you roll the dice and then score the roll in one of 13 categories. You must score once in each category. The score is determined by a different rule for each category. The game ends once all 13 categories have been scored.

Game Start

To start with, roll all the dice. After rolling you can either score the current roll (see below), or re-roll any or all of the dice. You may only roll the dice a total of 3 times. After rolling 3 times you must choose a category to score. You may score the dice at any point in the round, i.e. it doesn't have to be after the 3rd roll.

Scoring

To score your combination of 5 dice, you click one of the 13 boxes, or write it on the scorecard (scoresheet). There are two sections to the score table - the Upper Section and the Lower Section. Once a box has been scored, it cannot be scored again for the rest of the game (except the Yahtzee category), so choose wisely.

Upper Section Scoring

If you score in the upper section of the table, your score is the total of the specified die face. So if you roll: 5 - 2 - 5 - 6 - 5 and score in the Fives category, your total for the category would be 15, because there are three fives, which are added together. If the One, Three or Four Categories were selected for scoring with this roll, you would score a zero. If placed in the Two or Six category, you would score 2 and 6 respectively. Bonus If the total of Upper scores is 63 or more, add a bonus of 35. Note that 63 is the total of three each of 1s, 2s, 3s, 4s, 5s and 6s.

Lower Section Scoring

In the lower scores, you score either a set amount, or zero if you don't satisfy the category requirements.

3 and 4 of a kind:For 3 of a kind you must have at least 3 of the same die faces. You score the total of all the dice. For 4 of a kind you would need 4 die faces the same.

Small and Large Straight: A Straight is a sequence of consecutive die faces, where a small straight is 4 consecutive faces, and a large straight 5 consecutive faces. Small straights score 30 and a large 40 points. So if you rolled: 2 - 3 - 2 - 5 - 4 you could score 30 in small straight or 0 in large straight.

Full House: A Full House is where you have 3 of a kind and 2 of a kind. Full houses score 25 points. i.e.: 3 - 3 - 2 - 3 - 2 would score 25 in the Full House category.

First Yahtzee: A Yahtzee is 5 of a kind and scores 50 points, although you may elect NOT to score it as a yahtzee, instead choosing to take it as a top row score and safegaurd you bonus.

Additional Yahtzees: If you roll a second Yahtzee in a game, and you scored your first yahtzee in the Yahtzee box, you would score a further bonus 100 points in the yahtzee box. You must also put this roll into another category, as follows; -If the corresponding Upper section category is not filled then you must score there. ie if you rolled 4 - 4 - 4 - 4 - 4 and the Fours Category is not filled, you must put the score in the Fours category.

-If the corresponding Upper section category is filled you may then put the score anywhere on the Upper Section (scoring zero). In 3 of a Kind, 4 of a Kind, and Chance categories you would score the total of the die faces. For the Small Straight, Large Straight, and Full House categories, you would score 30, 40 and 25 points respectively.

Chance: You can roll anything and be able to put it in the Chance category. You score the total of the die faces. Scratch or Dump scores. You can score any roll in any category at any time, even if the resulting score is zero. Eg, you can take 2-3-3-4-6 in the 5's category. It will score 0. This could be used near the end of a game to lose a poor roll against a difficult-to-get category that you've failed to fill (eg, long straight or yahtzee)

Greedy Dice Game

A dice game where each player competes to be the first to reach 10,000 points. Take risks, push the limit, and get greedy in this game designed for two or more players.

Equipment

Scoring

  • 1=100 points

  • 5=50 points

  • 3 of a kind= 100 x the number on the dice (100 points for three 1’s, 500 points for three 5’s, etc.)

  • 4 of a kind= 1000 points

  • Four 4's(can only be achieved on a single roll)= cancellation of all points and the player starts back at 0 but is still on the board

  • three pairs (can only be achieved on a single roll)= 1500 points.

  • A straight with all six dice (can only be achieved on a single roll)= 2000 points.

  • 5 of a kind= 2000 points.

  • 6 of a kind= 3000 points.

**Singular rolls of any number outside of 1's & 5's do not count as points unless in a straight or in groups of 3 or more. (ie. one singular 2 does not equal 200pts. only three 2's does.)

Rules

To start the game, you need two players (minimum) and six six-sided dice. Have all players roll a die to determine who goes first. The high roll starts the game with play continuing clockwise.

Play begins by the first player rolling all six dice, attempting to score 750 or more on their initial roll using only 1's & 5's on the die to “come in” to the board (score pad). You get three rolls each turn. If you do not roll a 1 or a 5 in the initial roll your turn is over. If you do not reach 750 in your 3 rolls your turn is over and you are not on the board for this round. The play continues to the next player in a clockwise rotation.

Once a player is on the board if a player does not roll a scoring combination on their turn, their turn is over and play continues clockwise. If a player rolls a scoring combination, they can elect to take that score and add it to their running total, or they can get greedy and re-roll to attempt gaining a higher score.

If the player rolls and obtains points to where they pass on left over dice the next person can play off of those left over dice. The next player (if on the board) can pick up off of the previous points with the remaining dice. (ie. player 1 rolls 1,550 points with two only remain dice. Player 2 can take those two dice and try to roll more points. ie. Player 1 rolls 500 points with four dice remaining, player 2 can take those four dice and try to roll more points)

The game ends when the first player reaches 10,000 or more points. Alternatively, you can allow all other players an additional turn once 10,000 points have been reached to attempt to beat the score. Once everyone has rolled their last turn the person with the highest score is declared the winner.

DIY Pictionary

Give each person playing 3 different categories, have them write ten words for each category on small strips of paper. The picture to the left has some ideas!

Here is another site:

https://grammar.yourdictionary.com/games-puzzles-and-worksheets/fun-pictionary-words-for-kids-of-all-ages.html

Once everyone is done, fold each trip in half and place all the strips into a bowl​. Pull one strip out and set the timer for 30 seconds.

Have the person to your left guess what you are drawing. Next person to go was who guessed the picture and the person to guess next is to their left. continue to go around the circle until all the strips are used. To switch up who guesses for who just reverse from left to right.

Who is the pictionary champ?