My most recent and most polished animation is a fight between two original characters inspired by the world of Hollow Knight.
I animated each frame in FlipaClip, painted the backgrounds in Adobe Fresco, and wrote the script for my friend's and younger brother's voice lines. Once those were recorded, my twin brother created the music and balanced the audio with additional sound effects.
The project took over a year of work on-and-off to complete, and I learned a lot about coordinating people for a project. Particularly the use of communicating targets regularly, which helped with future team projects. In hindsight, using storyboards and character sheets would have sped up my animation process and improved the proportions and framing of the characters throughout, but the result is still very polished regardless.
This is one of my older animations, when I still had the patience for stop-motion.
It displays a Lego build I designed myself, inspired by the then-recent 'The Hobbit' films. My goal was to show off all its features in a smooth and efficient fashion, imitating Lego set showcase animations. Overall, I think I succeeded at this, despite some wobbly camera movements and jarring paused frames.
I remember having a lot of fun with the audio design, trying to channel the humour of classic Lego videogames with slapstick violence and anachronistic references. This project taught me a lot about more advanced features in StopMotion Studio and iMovie, as well as some more basic film principles like framing.
I made this animatic because I felt the song 'Hurt', covered by Johnny Cash, really fit the tone and themes of Hollow Knight.
I wanted to show how almost every character in the game has their own regrets, but how the existence of another kingdom provides hope. I tried to make the visuals fit the lyrics as much as possible, but with some lines I felt displaying a frame to connect the narrative was more important.
This wasn't a very difficult or lengthy animation project due to the lack of movement, though I did choose to include more motion towards the end to build anticipation. I also created it entirely with FlipaClip, which had fairly limited features at the time. Despite the simplicity of the animation, it's one of my most popular videos, likely because it resonates with so many fans of the game, which I'm proud of.
This is probably my longest ongoing project, and it has changed dramatically over the years.
This stop-motion started as a very lengthy script for a short film featuring multiple characters in a comedic action-adventure inspired by Star Wars, Guardians Of The Galaxy and various Lego games. After beginning filming, I realised how overscoped the project was, and proceeded to redraft the script numerous times until it became a much shorter sci-fi tragedy which I could feasibly film in my free time. I believe the cinematography and animation is some of my best, though I do rely a little on jittery movements for speech.
Once the filming was done, I decided to make it my most polished stop-motion by learning DaVinci Resolve and giving the film a level of post-production. For now, the project is on hold until I can record the voice lines for the characters and finally add the much-needed audio. Even so, I'm pleased with how close to completion this has come over the last year, and looking forward to one day releasing it.
Inspired by the movie 'Spider-Man: Across The Spider-Verse', this animatic introduces my Spidersona as if it were one of the film's characters.
I created this during my free time over the summer as a more personal project that tied into a drawing I had made earlier in the year. It was a lot of fun to work on, especially being able to hide lots of little details about my life and the world-building in each frame. One of my favourite parts was trying out different brushes to show the various art styles for each character, along with editing and implementing photos of Falmouth into the montage at the end.
I recorded the audio at the start of the project when I didn't have access to professional equipment, which gave me a good outline of the animatic to base the frames off. But in hindsight I probably should have rerecorded it in better quality towards the end. For the animation, I once again used FlipaClip as it was familiar and had recently updated with some extra useful features and brushes. I added audio in DaVinci Resolve, edited photos in iPad's default photo editor, and designed the thumbnail for the video in Adobe Fresco.
Like my Hollow Knight animatic, this was also inspired by a song which fit a videogame: 'Curses' by The Crane Wives with Cuphead.
Since the song had a faster tempo, I animated at a higher frame rate, leading me to focus more on the motions of the characters than polished drawings. This was aided by the Cuphead Artbook, which had been gifted to me and helped me study the animations for all the characters. Planning out the frames early on using a list of all the bosses was a huge support too.
I also wanted to include a narrative motif of the brothers saving each other from falling, with Cuphead learning to accept help and letting Mugman have the glory at the end. I think I executed the concept well, though could have improved some of the timing and framing to make the story beats clearer. The coloured backgrounds were also a last-minute addition which I should have implemented earlier to avoid colours clashing or fading, since the tools in FlipaClip meant they weren't too easy to implement and edit.
One of my earliest animations in FlipaClip, learning the tools while practising my animation fundamentals.
I remember following some tutorials on the differences between walk and run cycles, then applying them to two Hollow Knight characters that was simple to draw. I animated their legs and heads first, then added their cloaks on a layer above. Despite its simplicity, it's still an animation I'm proud of.
To improve, I would try adding a more humanoid character with arms, or possibly a quadruped. I could also reuse these characters but animate them to express different emotions.