I'm a London-based game designer recently graduated from Falmouth University. Growing up partly in Thailand gave me an appreciation for other cultures and a love of spicy food. I have a passion for puzzle design and level construction, as well as balancing and polishing in response to playtester feedback.
With experience developing game projects from initial prototypes and pitches to polished deliverables and playtesting builds, I'm proficient in C# and Unity, with basic knowledge of Unreal. I commonly use Agile practice to manage scope and iterate on designs, and have led the process of publishing one of my team projects on Steam.
Introduced to gaming through the expansive world of Minecraft and compelling narratives of Uncharted, I've since gained an appreciation for short experiential Indie games like Inside, Gris and Journey, as well as cohesive puzzle games like The Witness, Fez and Chants Of Sennarr.
Some of my other hobbies include miniature-painting, illustration, animation and cooking.