My first university project, a simple 2D platformer with unique snake-inspired movement.
My first university project, a simple 2D platformer with unique snake-inspired movement.
Two main things this project taught me were how to design 2D levels using a tilemap, and how to craft an animation state machine for a unique character.
Through playtesting, I also found I could utilise sprite variants to signpost secrets to players, along with implementing a timer and points to incentivise exploration.
Further details can be found in my development blog below.
Looking back, there are definitely a couple unintuitive puzzles I'd redesign and a heap of inefficient code, not to mention the discordant UI. But this was still a key project in my design journey, and provides a fun experience overall.