Submission Instructions
I. Settings
There will be leaderboards for the following three resolutions:
1920x1080
2560x1440
3840x2160
There are two main sections for quality settings. In order to have a valid submission, you must have the following:
GRAPHICS
Texture Quality: Ultra
Anisotropic Filtering: X16
Lighting Quality: Ultra
Global Illumination Quality: Ultra
Shadow Quality: Ultra
Far Shadow Quality: Ultra
Screen Space Ambient Occlusion: Ultra
Reflection Quality: Ultra
Mirror Quality: Ultra
Water Quality: Custom (tied to settings below)
Volumetrics Quality: Ultra
Particle Quality: Ultra
Tessellation Quality: Ultra
TAA: Off
FXAA: Off
MSAA: Off
ADVANCED GRAPHICS
Advanced Settings: Unlocked
Graphics API: DirectX 12 or Vulkan (your choice)
Near Volumetric Resolution: Ultra
Far Volumetric Resolution: Ultra
Volumetric Lighting Quality: Ultra
Unlocked Volumetric Raymarch Resolution: On
Particle Lighting Quality: Ultra
Soft Shadows: Ultra
Grass Shadows: High
Long Shadows: On
Full Resolution Screen Space Ambient Occlusion: On
Water Refraction Quality: High
Water Reflection Quality: High
Water Physics Quality: (slider maxed out)
Resolution Scale: Off
TAA Sharpening: (slider maxed, although irrelevant with TAA Off)
Motion Blur: Off
Reflection MSAA: Off
Geometry Level of Detail: (slider maxed out)
Grass Level of Detail: (slider maxed out)
Tree Quality: Ultra
Parallax Occlusion Mapping Quality: Ultra
Decal Quality: Ultra
Fur Quality: High
Tree Tessellation: On