Submission Instructions

I. Settings

There will be leaderboards for the following three resolutions:

1920x1080

2560x1440

3840x2160

There are two main sections for quality settings. In order to have a valid submission, you must have the following:

GRAPHICS

Texture Quality: Ultra

Anisotropic Filtering: X16

Lighting Quality: Ultra

Global Illumination Quality: Ultra

Shadow Quality: Ultra

Far Shadow Quality: Ultra

Screen Space Ambient Occlusion: Ultra

Reflection Quality: Ultra

Mirror Quality: Ultra

Water Quality: Custom (tied to settings below)

Volumetrics Quality: Ultra

Particle Quality: Ultra

Tessellation Quality: Ultra

TAA: Off

FXAA: Off

MSAA: Off

ADVANCED GRAPHICS

Advanced Settings: Unlocked

Graphics API: DirectX 12 or Vulkan (your choice)

Near Volumetric Resolution: Ultra

Far Volumetric Resolution: Ultra

Volumetric Lighting Quality: Ultra

Unlocked Volumetric Raymarch Resolution: On

Particle Lighting Quality: Ultra

Soft Shadows: Ultra

Grass Shadows: High

Long Shadows: On

Full Resolution Screen Space Ambient Occlusion: On

Water Refraction Quality: High

Water Reflection Quality: High

Water Physics Quality: (slider maxed out)

Resolution Scale: Off

TAA Sharpening: (slider maxed, although irrelevant with TAA Off)

Motion Blur: Off

Reflection MSAA: Off

Geometry Level of Detail: (slider maxed out)

Grass Level of Detail: (slider maxed out)

Tree Quality: Ultra

Parallax Occlusion Mapping Quality: Ultra

Decal Quality: Ultra

Fur Quality: High

Tree Tessellation: On