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The scene and music were a result of the Metroidvania 30 Game Jam. I wanted to compose a piece with some new instruments in Ableton and to try a 3D modeling and texturing pipeline between Blender, ArmorPaint, and Unity.
'Chains' Blender project, with clean UVs, and a metallic material concept!
'Elemental Gem' Blender project, with clean UVs and material concepts!
Elemental Gem imported into ArmorPaint
Models were exported as .obj files after deciding on material layouts, applying transforms and modifiers, and unwrapping the UVs for a cleaner texturing process.
“Why not use an fbx file for the project?”
.fbx, .blend, .stl, .gltf and .glb files are supported, but the importer is not 100% reliable yet. Up to ~4GB .obj files are supported.
(Source)
I only imported one texture map with all of the details for each elemental gem. This disregards the Opaque and Transparent aspects of the object. I instead made a Fade material that used texture maps detailing the full model, rendering the object fully transparent so the animated point lights had a more noticeable impact.
Cauldron I modelled for a Unity project in college
Unreal Engine scene I helped create with an ARVR colleague, Ethan Swope.