AxeRage // FIRE SPIRITS
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Huge Update and Good News:
Road to Axe Rage // Fire Spirits
15/11/2024
Hello everyone!
We know it’s been a while since our last update, and we wanted to catch up with you. “Level 99”, “Level 99: Axe Rage”, and finally, “Axe Rage // Fire Spirits”, have come a long way since their inception in 2016. What started as a small project has grown immensely over time. Each new iteration has brought a completely renewed game, with more levels, power-ups, game modes, enemies, bosses, music, and a deeper story. Each version has been a step towards a more ambitious vision, aimed at offering a unique experience.
The evolution of the project
What we initially thought would be a simple expansion gradually took on an exponential form. Over the course of development, the team underwent inevitable changes that affected its dynamic, but the core essence of the project remained intact, always focusing on completion. Each iteration transformed “Axe Rage” into a completely new title, filled with fresh content, improvements, and features that not only enhance gameplay but also deepen the overall experience.
A self-managed project and communication with the community
From the very beginning, “Axe Rage” has been a 100% self-managed project. Despite our efforts to secure external support, the resources available were limited, which led us to continue with what we had. As with many independent projects, challenges are often invisible from the outside, which at times led to misunderstandings.
One of the biggest challenges was the termination of our contract with the original publisher, which resulted in “Level 99: Axe Rage” being removed from the Steam store. We understand this might have caused confusion and concern within the community, and we deeply regret not being able to communicate this more clearly at the time. Although it was a tough setback, it also presented an opportunity to take full control of development and work independently toward the final version of the game.
During this period, the team experienced inevitable changes that altered its internal dynamic. However, the strong foundation of the project remained, allowing the focus to stay on completing it. This led to moments of less interaction with the community, but always with the aim of advancing development without distractions. We want to make it clear that “Axe Rage” was never canceled. This time was dedicated to ensuring the project was completed in the best possible way.
Good news: the game is complete!
We are pleased to announce that “Axe Rage // Fire Spirits” is finally finished. After a long development process, we can now share this achievement with you. Additionally, we are working on ports for Nintendo Switch, PlayStation, Xbox, and Steam, with the new publisher handling the process.
The publisher has informed us that the ports are estimated to be ready for release between January and February 2025. We’re thrilled that you’ll soon be able to experience the game across multiple platforms, reaching a broader audience.
Looking ahead
This journey has not only strengthened our development skills but also taught us a great deal about resilience, teamwork, and personal vision. We’ve learned to face challenges with a more cautious perspective but with unwavering determination, knowing we are on the right path.
With the project complete, we already have new game ideas in development and are excited to share more details about what’s coming. The future looks bright, and we have much more to offer.
Thank you for your support!
If you want to learn more about the development or support the project, we have opened a Patreon, Ko-Fi, and GOG, where you can find exclusive content such as videos, images, stories, and playable demos. We also have an Itch.io available for those who prefer other support options. Every contribution, whether through subscriptions or donations, is deeply appreciated and helps us continue future projects.
Thank you for continuing to believe in us. We are truly excited about what’s to come!
With gratitude,
The development team of “Axe Rage // Fire Spirits”
Steam announcement:
The price Issue and other stories
02/15/2018
We launched the game on Steam, but we ran into unexpected trouble. Here's a extract from the Steam Community ( you can read the whole post here ) :
[ First of all, thanks for visiting our store page. We are glad there's still interest and appreciation for retro style action games, which are making a big comeback on these last years!
Now, we'll address the unfortunate mistake we made on the pricing, which most of you have addressed on your feedback.
First of all: Since we just launched the game, we need to wait until end of the month (March 1) to be able to decrease the price on the US, EU and UK regions. That's the option Steam is giving us.
Needless to say, we agree that the game is overpriced on those regions. This is absolutely our fault, as rookie developers, we let steam automatically decide the prices for other countries, based on the original price on our country (Chile). In the end, that automatic conversion added too much. We'll fix it as soon as possible. In the meantime, you can add us to your wishlist so you can get notified when we finally can update the price!
As for the Finished Release price, we've also reconsidered it and edited the "Early Access" text to accommodate for that. One of our biggest expectations for releasing the game early on steam, was user feedback, so we're happy to accept it and evolve with it when needed. ]
LVL99 AxeRage: Available on Steam Early Access!
01/31/2018
It has been a long way up until now! For us, this marks both an end and a beginning of the first stage into our journey as developers. We hope you enjoy the current results of our work, and stay with us during the rest of the road, because there's still much to do before the game is completed.
We look forward to your support and feedback, but enough talk! Have at you!
LVL99 Axe Rage is a mix of platform games from the SNES era, inspired by 80's movies, low budget Z films, and old-school anime.
The protagonist, Cheins, is a Renegade Firefighter who must face a global necromantic alien invasion, using only his axe, his fury, and his friend, the radioactive feral dog Blaster.
The platform gameplay consists not only of moving and jumping, but Cheins also possesses a variety of other complex combo movements, ranging from parries (perfect defense), to devastating uppercuts, heavy attacks, dropkicks and others. The only way to overcome the alien threat is to master these skills and advance beyond the looming menace of brutal death.
- U.O.M.U.
Update regarding the Indiegogo campaign
10/17/2017
If you've been following our media, you should know by now that our indiegogo campaign wasn't successful.
Even if we went in with high hopes, we were also prepared for this case, and talked plenty about what should we improve as a team and in the game itself.
Fear not, though! LVL99 Axerage will continue despite the lack of funding, and you can still download and play the latest version! But our schedule will definitely be pushed back, at least while we gather some funds to keep working.
In the meantime, we're also looking forward to work as a team on smaller games, something we can finish in a shorter time and build a library of projects that reflect our love for old school games, pixel sprites and hard gameplay.
If you want to be up to date on the development of LVL99 AxeRage, or want to check out the new projects we might work on, follow us on our social networks and let us know your thoughts there!
- U.O.M.U.
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