News and updates
LVL99 AxeRage: Available on Steam Early Access!
It has been a long way up until now! For us, this marks both an end and a beginning of the first stage into our journey as developers. We hope you enjoy the current results of our work, and stay with us during the rest of the road, because there's still much to do before the game is completed.
We look forward to your support and feedback, but enough talk! Have at you!
LVL99 Axe Rage is a mix of platform games from the SNES era, inspired by 80's movies, low budget Z films, and old-school anime.
The protagonist, Cheins, is a Renegade Firefighter who must face a global necromantic alien invasion, using only his axe, his fury, and his friend, the radioactive feral dog Blaster.
The platform gameplay consists not only of moving and jumping, but Cheins also possesses a variety of other complex combo movements, ranging from parries (perfect defense), to devastating uppercuts, heavy attacks, dropkicks and others. The only way to overcome the alien threat is to master these skills and advance beyond the looming menace of brutal death.
Update regarding the Indiegogo campaign
If you've been following our media, you should know by now that our indiegogo campaign wasn't successful.
Even if we went in with high hopes, we were also prepared for this case, and talked plenty about what should we improve as a team and in the game itself.
Fear not, though! LVL99 Axerage will continue despite the lack of funding, and you can still download and play the latest version! But our schedule will definitely be pushed back, at least while we gather some funds to keep working.
In the meantime, we're also looking forward to work as a team on smaller games, something we can finish in a shorter time and build a library of projects that reflect our love for old school games, pixel sprites and hard gameplay.
If you want to be up to date on the development of LVL99 AxeRage, or want to check out the new projects we might work on, follow us on our social networks and let us know your thoughts there!
Custom keyboard, How to Play, and an extra chekpoint!
Fresh from the oven, beta demo v0.8!
Don't forget to visit our Indiegogo Campaign and support us to keep us alive and working!
Check out the additions:
- Custom keyboard: Finally! Now you can configure the button layout however you prefer! Only available for keyboard though, but gamepad customization support is on its way! For now, we still recommend using an xbox controller.
- How to play: A new menu option to show some of the basic moves you can perform! For those who, for some reason, don't try every possible button combination as soon as they start playing (I guess those people never rented cartridges from the videostore!).
- Extra Checkpoint: We’re adding a Checkpoint (or "quick save") system, after analyzing feedback from gameplay videos. There's only one now, between the Mud Apocalypse and Cybolab areas, but that's literally the hottest spot!
With this we should be covering the most pressing issues with the beta demo, and we're sure it will make your experience smoother! Still, if you managed to finish the demo before these changes, let us know so we can congratulate you!