Possible Makhor Stats:
Str - TigerDex - Cheetah Con - Jaguar Int - Lynx Wis - Panther Cha - Lion
Deities? Beyond just fleshing out cultural identity, it is worth knowing where Clerics will be drawing on their divine energies from.
- Auroran: The Aurorans treat the Comet as an all-power, living, thinking entity. Wood Elves are similar to Meerk in that they revere woodland spirits and ancient beasts.
- Bedool: They elevate important figures to historic and divine significance.
- Human: typically lacking a strong culture of their own, Humans tend to adopt the beliefs of those they are surrounded by (most often, Makhor)
- Makhor: Very Greek/Roman themed, with a "humanized" pantheon that embodies specific aspects/portfolios (pretty standard fare for D&D)
- Meerk: Totem Animals/Spirits. Meerk have a strong slant of shamanism/naturalism.
- Togani: Unsure. Maybe they just outright worship their Keepers? They are immensely powerful, so the whole God-emperor angle might work.
- Xeidor: They literally worship the technology they employ, and that tech exists in a sort of pseudo-scientific/magical space that could easily grant spellcasting. Their home is just an immense source of power, much like the comet to the elves.
Probably would be better to build up from the basis of religion/faith rather than just a list of globally recognized deities. Currently I'm thinking along the lines of vast groups of people investing their faith into an idea (whether it's a made-up entity or something more abstract) give it form. There isn't a "God of Strength" per se, but if an entire Empire of Makhor exalt a deity made in their own image, that mass belief actually gives rise to a power that the worshipers can tap into. Certainly falls more along the lines of a God Lies Within approach. — Mark
Technology Levels: I'm thinking, in terms of comparing it to Earth history, Aurus would be in the ballpark of early Renaissance (let's say 1400/1500s). That means cannons and earlier matchlock firearms (which satisfies the high seas daring-do flavor of the Bedool) are an emerging technology. I'm thinking maybe the Auroran elves developed them and have traded heavily with the Bedool (who have since learned to make them as well) in an effort to get their hands on more of the precious stones the Bedool mines produce (mostly for due to their use in arcane spells).
Magic Items: Incredibly rare. As of now, my tentative plan is that creating magic items requires the implanting of souls into a device. When this process is mucked up, it results in sentient objects. Predictably, most societies aren't terribly keen on having people murdered for the sake of making a sword hold its edge better, so Enchantment is usually outlawed as a rule. Doesn't mean it never happens, of course, and there's no punishment for finding and owning magic items themselves. Acknowledging that the system is built under the assumption of magic items to some extent, I'll reflect bonuses in weapons and armor through tiers of gear quality instead, likely along the lines of a Fine/Masterwork/Legendary scale. Simple/consumable items won't fall under the same taboo—healing potions, scrolls and the like don't demand a soul to create.
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