Further Reading
Explore academic research to learn about AR theory, practices, use cases, trends, and more!
Explore academic research to learn about AR theory, practices, use cases, trends, and more!
Akcayir, M., & Akcayir, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
Anderson, T. (2008). Chapter 2: Toward a theory of online learningLinks to an external site.. In T. Anderson & F. Elloumi (Eds.), Theory and Practice of Online Learning (pp. 45-74). Athabasca University Press.
Atta, M. T., Romli, A., & Majid, M. A. (2021). The impact of AR/VR on spatial memory performance of learners: A review. International Conference on Software Engineering & Computer Systems and 4th International Conference on Computational Science and Information Management. https://doi.org./10.1109/ICSECS52883.2021.00021
Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Journal of Educational Technology & Society, 17(4), 133-149. https://www.proquest.com/scholarly-journals/augmented-reality-trends-education-systematic/docview/1660156978/se-2
Bossavit, B., & Parsons, S. (2018). Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study. Journal of Computer Assisted Learning, 34(3), 293-305.
Brewer-Deluce, D., Bak, A. B., Simms, A. J., Sinha, S., Mitchell, J. P., Shin, D., Saraco, A. N., & Wainman, B. C. (2021). Virtual Reality Bell-Ringer: The Development and Testing of a Stereoscopic Application for Human Gross Anatomy. Anatomical Sciences Education, 14(3), 330-341. https://doi.org/10.1002/ase.2074
Chiang, T. H. C., Yang, S. J. H., & Hwang, G. (2014). An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities. Journal of Educational Technology & Society, 17(4), 352-365.
Di Serio, Á, Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586-596. https://doi.org/10.1016/j.compedu.2012.03.002
Garzón, J., Pavón, J., & Baldiris, S. (2017). Five directions for future research. In Tommaso, L., Bourdot, P., Mongelli, A. (Eds.), Augmented Reality Applications for Education, 402-414. Springer International Publishing. https://10.1007/978-3-319-60922-5_31
Google AR&VR. (n.d.). Augmented Reality. https://arvr.google.com/ar/
Google Lens (n.d.). https://lens.google/
Ifenthaler, D. & Eseryel, D. (2013). Facilitating Complex Learning by Mobile Augmented Reality Learning Environments. In: Huang R., Kinshuk, Spector J.M., (Eds) Reshaping Learning. New Frontiers of Educational Research.(pp 415-438). Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32301-0_18
Kaneko, F., Shindo, K., Yoneta, M., Okawada, M., Akaboshi, K., & Liu, M. (2019). A case series clinical trial of a novel approach using augmented reality that inspires self-body cognition in patients with stroke: Effects on motor function and resting-state brain functional connectivity. Frontiers in Systems Neuroscience, 13, 76-76. https://doi.org/10.3389/fnsys.2019.00076
Kipper, G., & Rampolla, J., (2013).Chapter 1: What is Augmented Reality? In Augmented reality: An emerging technologies guide to AR (1st ed.). Syngress/Elsevier.
Kumar, J. (2020). Everything You Need To Know About Immersive Learning. eLearning Industry. https://elearningindustry.com/everything-need-know-about-immersive-learning
Labster, (2021). Explore our rapid growing catalog. https://www.labster.com/simulations
Lafargue, D. (2018). The Influence of Mixed Reality Learning Environments in Higher Education STEM Programs: A Study of Student Perceptions of Mixed Reality Self-Efficacy, Engagement, and Motivation Using Augmented and Virtual Reality (D.E.). Available from ProQuest Dissertations & Theses Global, Publicly Available Content Database. (2207526133).
Nielsen, J. (2020). 10 Usability heuristics for user interface design. Nielsen Norman Group. https://www.nngroup.com/articles/ten-usability-heuristics/
Papagiannis, H. (2017). Chapter 9: Growing the Possibility. In Augmented human: How technology is shaping the new reality. O'Reilly Media.
Phon, D. N. E., Ali, M. B., & Halim, N. D. A. (2014). Collaborative augmented reality in education: A review. In 2014 International Conference on Teaching and Learning in Computing and Engineering, 78-83. IEEE. https://doi.org/10.1109/LaTiCE.2014.23
Quintero, J., Baldiris, S., Rubira, R., Cerón, J., & Velez, G. (2019). Augmented Reality in Educational Inclusion. A Systematic Review on the Last Decade. Frontiers in Psychology, 10, 1835. https://doi.org/10.3389/fpsyg.2019.01835
Reigeluth, C. (2012). Instructional Theory and Technology for the New Paradigm of Education. RED, Revista de Educación a Distancia. Número 32. 30 de septiembre de 2012.
Slomp, D. (2015). Writing assessment in six lessons – from "American Idol". Phi Delta Kappan, 96(5), 62-67. https://doi.org/10.1177/0031721715569473
Slomp, D. (2016). An Integrated Design and Appraisal Framework for Ethical Writing Assessment. Journal of Writing Assessment, 9(1). Retrieved from https://escholarship.org/uc/item/4bg9003k
Sukhdeve, P. (2020). Implementing augmented reality into immersive virtual learning environments (Russel, D., Ed.). Information Science Reference. https://doi.org/10.4018/978-1-7998-4222-4
Vito Technology. (n.d.). Welcome to Vito Technology. https://vitotechnology.com/
Wolf, M., Söbke, H., & Baalsrud Hauge, J. (2020). Chapter 2: Designing Augmented Reality Applications as Learning Activity. In V. Geroimenko (Eds.), Augmented reality in education: A New Technology for Teaching and Learning. (pp. 23-43). Springer International Publishing. https://doi.org/10.1007/978-3-030-42156-4
Zhang Y. & Zhu Z. (2016) Interactive Spatial AR for Classroom Teaching. In: De Paolis L., Mongelli A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science, vol 9768. Springer, Cham. https://doi.org/10.1007/978-3-319-40621-3_34