Explore HERE to view a larger version
Use the AR Hyperdoc for Teachers to
Explore, Explain, Apply, Share, Reflect and Extend your Knowledge with AR
We know that AR can be challenging to use and understand. We designed templates that can be used for valuable AR content in K-12 settings. Explore the templates below to view a user guide on how to use, apply, and engage in AR lessons. Each template contains boxes to examine the tools needed to start accessing the app, information on how to use the app, and examples of how to apply the app into classroom lessons. Check out the bottom of the page to make a copy of the template. Enjoy using authentic ways to integrate AR into your everyday classes!
CoSpaces Edu: Basic
Scan this Padlet to contribute to AR Lessons or Ideas.
Find out how iPad apps can be used to transform classroom subjects into real world experiences
The Purpose Behind Using AR in the Classroom
AR for Grades K-5 Foundational Instruction
We know in the early years, students learn best through exploratory and purposeful play. This is a critical time for the development of core skills that will establish lifelong foundations. Using AR for K-5 instruction, creates an opportunity for cooperation, communication, and collaboration. Combining reality and fantasy allows for students to begin developing their critical thinking skills, in addition to empowering them to take control of their learning. Students are also offered the opportunity for self-directed learning, increasing their motivation, and teaching them focus and information retention. AR opens the door for students of all backgrounds and abilities to become creators.
Review an example of an academic study where AR was used in a kindergarten classroom
AR activities can include making observations of animals, talking about how living things adapt to their habitats, and exploring how sound is made, replayed, and recorded.
Students continue to build their design thinking and foundational skills, in addition to learning computational thinking and digital literacy. Grades 6-9 curriculum also includes specialized areas of study, such as food studies and metalwork. Students begin to access their learning content through new delivery methods, like modularization.
AR activities provide students with a new perspective on abstract concepts in science and history, where they can interact with the content in a tangible way. For example, they can explore historical artifacts like an Egyptian Sarcophagus or interact with the solar system to understand how the movement of Earth is relative to the Sun. In English, AR provides new experiences that inspire students to express the AR world in spoken and written language. They can examine how words can evoke powerful images.
Review this informative article on how K-8 teachers are using AR in the classroom for various subjects
AR for Grades 10-12 Specializations Instruction
Students can choose to specialize in a specific subject area or explore broader topics of study. Students are empowered to personalize their learning by pursuing interests that are relevant to them.
AR creates an opportunity to further engage students in all disciplines, especially in STEM. AR not only makes the content more accessible and engaging, but unlocks hard to understand concepts, by helping students visualize how to build connections into their own AR creations.
Review this scholarly research on the impact of augmented reality lessons on students’ interest in STEM in secondary school
Activities can include students describing the structure of DNA and understanding the implications of our increased knowledge of genetics or they can explore a red blood cell in three dimensions
The Resource of AR Apps
The AR Apps Index is an active table that collects and shares current AR apps. This index will help provide additional curriculum connections. Scroll through the table to discover engaging AR apps. If you find engaging AR apps that are not listed in the table, please fill out the Google Form at the bottom of this page to contribute to this AR App Index.