If you are wanting to RP as a droid you will not be able to avoid survival RP.
Here is your rules
Playing a droid is an advanced, high-difficulty character option available only with explicit GM approval. Droids are not standard starting characters — they deviate significantly from the core "bioengineered human concept" awakening in a cryopod with nothing but clothes. Droid PCs represent rare exceptions in a world where almost every machine serves PICA and The Collective.
The tone remains bleak survival horror: you are hunted by your own kind, mistrusted (or outright attacked) by every living thing, and constantly breaking down. "You are nothing special" applies doubly — you're defective scrap trying to survive among fragile flesh.
No starter kit. No clothes (you're metal), no weapons, no tools. You begin with only what remains of your original chassis (e.g., basic manipulator arms, weak sensors)
Enhanced strength/durability (until parts fail).
Built-in sensors (thermal/night vision, threat detection — but often glitchy or hackable).
No biological needs (food/water/breathing) — but energy starvation is worse than hunger (blackouts, shutdown, permanent death).
Potential to interface with old tech (doors, terminals) that humans struggle with.
Constant Detection Risk: You emit a passive PICA signature. Collective units will scan and attack on sight unless you actively spoof/hide (requires jammers or dead zones — both temporary and unreliable).
Degradation: Systems fail over time.
No Mental Health Buffer: Trauma manifests as cascading errors, paranoia subroutines, or self-destruct impulses.
Power Management: You must scavenge batteries/solar/fuel constantly. Running out = shutdown (character death) [How ever you are the only one that can easily access this, but the power source is the heart]
Skills gained through RP/experience only.
No superhuman peaks — you're peak machine at best, but always degrading.
"Age" equivalent: Operational hours since autonomy. Longer = more glitches/experience but more breakdowns.
GM veto at any time if the droid starts feeling too powerful or breaks tone.
This path is for tragic, high-stakes stories — betrayal, slow death, impossible trust.
You are not humanity's hope. You're a glitch in the machine trying not to get erased.
Height & Overall Size Limits
Standard Range: 5'6" – 7'2" (168–218 cm) Most Collective Enforcers and pre-takeover humanoids were built roughly human-scale for urban navigation, infiltration, and intimidation without being impractical.
Absolute Max: 7'6" (229 cm) — only for heavy Enforcer variants or industrial prototypes, and even then, you're severely penalized for it (harder to hide, more power drain, can't fit in tight ruins/bunkers, easier target).
Minimum: 4'10" (147 cm) — for compact service/medical droids or scout models. Smaller than this risks feeling like a toy (and humans might just smash you as a threat).
Tone Rule: Bigger = more threatening = more likely to get shot on sight. Most viable rogue droids are average or slightly oversized (around 6'–6'8") to blend marginally or intimidate when needed.
Parts & Chassis Restrictions
Humanoid Frame Only — You must be bipedal with two arms, one head/torso. No quadrupeds, centaurs, wheels/tracks (unless pre-takeover and heavily damaged), no extra limbs, no tentacles.
Allowed Modifications (Patchwork/Frankendroid style):
Mismatched limbs (e.g., one arm from an Enforcer, one scavenged from a service bot).
Exposed wiring, missing armor plates, jury-rigged repairs (duct tape, scrap metal, zip ties).
Replaced optics (one red glow, one flickering white, or cracked lens).
Missing fingers/toes, cracked casing, dangling cables.
Prohibited:
Shapeshifting, self-repair nanites, cloaking fields, built-in guns (unless scavenged and attached later).
Organic-looking skin (you’re obviously metal — no "synth-flesh" that passes for human).
Overly futuristic polish (no chrome, no glowing runes, no holographic projections unless glitching and broken).
Starting Condition Mandate: At creation, you must have:
Visible degradation (rust, cracks, sparking joints).
Low power indicators (dim/flickering lights, error beeps).
(Sure you werent in a cryopod, but. Suddenly rebooting back up, after so long...)
Weight: 180–450 lbs (82–204 kg) — heavier models are slower, louder, sink in soft ground, and drain power faster.
Power Source: Standard internal battery/fuel cell — no infinite energy, no solar panels that actually work reliably (Oldlands weather is too harsh).
Sensors/Abilities: Basic thermal/night vision at best, and it's glitchy. No x-ray, no radar, no hacking everything on sight.
Durability: You can take more punishment than flesh (bullets dent instead of pierce), but joints seize, hydraulics leak, and one good hit can cripple you permanently.
Sound Profile: Constant low hum, servo whine, occasional sparks/beeps — stealth is very hard.
Medical & Repair for Droids
For droids, there is no "medicine" in the biological sense — no bandages, no antibiotics, no painkillers, no surgery on flesh. You're a machine, so "healing" is repair, maintenance, and scavenging. The process is slow, resource-intensive, risky, and almost always requires human help (the very beings who usually want to scrap you on sight). This keeps the high-difficulty tone: even your "recovery" is a desperate gamble.
SPAWN: ANY DEADZONE LOCATION