All Information Below On This Page Is Looting Information, And Loot Guide As well.
This loot system is inspired by After The Flash: Boreal or specifically F3AR2022 (corvid0929) & Kabbage Master
All Information Below On This Page Is Looting Information, And Loot Guide As well.
This loot system is inspired by After The Flash: Boreal or specifically F3AR2022 (corvid0929) & Kabbage Master
Big Thanks To After The Flash: Boreal or specifically F3AR2022 (corvid0929) & Kabbage Master For The Idea Of This Loot System, This is repeated since i don't want to claim ownership of the Idea, only the Exodus Version Of It.
This page will explain step by step of how to loot, and give you the tables to use for your rolls.
UNIQUE ITEMS AT BOTTOM
Prices and Description On Different Page [Here]
STEP 1 :: LOOT AMOUNT
When entering a location with possible loot, that being almost every building, about any room within that building, Any Vehicles, And just about everywhere with realistically possible loot. You will roll a D10 which will give you the amount of lootable containers in that location you entered. Try your best to roleplay yourself finding these containers, You are even allowed to use the Prop Placer to place containers downs, or use the pre placed props already in the world.
RAIDING
During a host announced raid, that certain location will have high end loot rules. Giving you a chance to acquire good loot or specific loot.
This will be announced by a host, When their isn't a raid going on these locations will just be like every other location when it comes to loot.
An unknown source would come from the lift, bringing many fancy loot, This location would contain tech category items, And Military grade equipment
Their will be a point were PICA will make the quarry active for a brief moment, Allowing their to only be Building Material and Tools
A outside source would drop good loot off at the bridge, Leaving Military Grade Equipment, Weapon Cases, Heavy Duty Clothing or on a extreme rare case a vehicle.
Loot who be brought down and stored, The way to the actual bunker is closed off, giving you time to Loot this area!
You can find, Military Grade Equipment, Unique Item, High End Equiptment, Weapon Cases.
The collective will use this spot to drop off loot to this location, their is a brief moment were the collective wont be their, giving time for you to loot. But eventually they will come to take their supplies.
The loot here will Tech Containers, And Weapon Crates.
Protocol Malfunctions, Opening the small bunkers.
You will roll one D4 for each bunker. Their only one container per a bunker!Â
B-01 = 1:Building Material, 2:First Aid, 3:Junk, 4:Melee
B-02 = 1;Tools, 2:Bags, 3:Medical Drugs, 4:Tech Components
B-03 = 1:Household Items, 2:Heavy Clothing, 3:Food Drink, 4:Weapon Crate
B-04 = 1:Box, 2:Military Grade Equip, 3:Epic Loot, 4:Unique Item
CRAFTING
Crafting is straightforward: Gather the required components for your desired item, then ensure you have the necessary **Skill Level** and **Research Points (RP)**.
Gaining Skill Levels & RP
Studying Books (found in the world): +2 Intelligence Points +1 RP per session.
Raids/Missions: +3 Intelligence Points +3 RP per completion.
Skill Levels (based on total Intelligence Points accumulated):
1 (Basic): 1–30 points
2 (Novice): 31–60 points
3 (Trained): 61–90 points
4 (Adept): 91–120 points
5 (Expert): 121–160 points
6+ (Master): 161–190+ points
Crafting Options
1. Professional Crafting (Safe): Take materials to a pro (e.g., in settlements). Costs a high amount of creds, but guarantees success with no risk of accidents.
  Â
2. DIY Crafting (Risky): Craft it yourself.
   - Requires: 10 RP spent + matching Skill Level + studying at least 2 books related to the item (If books needed).
   - Roll for success (adds tension; accidents possible on failure — ties to medical system).
[A PAGE WILL BE MADE OF CRAFTING RECIPES SOON]
WEAPON LOOTING
Standard Locations (city or other permitted areas): Roll only a D10. Additionally, coin flip: Heads = crate is intact and lootable; Tails = already looted (empty inside).
High-Risk Locations (old faction bases, camps, checkpoints, or raid sites): Roll a full D20 (no coin flip required).
If you don't have the weapon you rolled, you may choose any weapon below the one you rolled for, Adding to that If you are low level and/or don't have that weapon unlocked or don't own the weapon, you may pick a weapon as a substitute BUT must be publicly explained what weapon it is.
STEP 2 :: CONTAINER TYPE
You shall roll a D4 for what container type you are dealing with, once you figure out what container you rolled for, you may go down to that designated container loot.
ITEM CONDITION
Roll for condition on non-consumable loot (tools, gear, materials, clothing, bags, vehicles) to determine quality/usability. Consumables (ammo, food, meds) are always functional.
When to Roll
Always after determining loot tier (R6-R20).
Skip for: Common junk (R1-R5 in safe areas), pure RP flavor items.
Mandatory for: High-value (R10+), gear/clothing, vehicles/parts.
If you get Factory New, The Moment That Item Is Used, It Becomes Minimal Wear And Loses Value
Roll | Condition | Description
1 | Broken | Nonfunctional but Repairable
2 | Battle-Scared | Ware, Torn, Dented, Rusty, Ugly
3 | Well-Worn | Dirty, Scratched
4 | Field-Tested | Hammy Down, Used
5 | Minimal Wear | Practically new but used
6 | Factory New | Never Used, Clean, Great Quality
ITEM QUANTITY
Roll for quantity only after determining the specific item via your main loot roll (e.g., D20/D10 for crate/base). This adds excitement without slowing RP.
When to Roll Quantity
Always for stackable/consumable items (ammo, food, meds, components, scrap).
Never for unique/non-stackable items (clothing, tools, weapons, armor, vehicles — always 1).
If you get Full, The Moment That Item Is Used, It Becomes Almost Full
Roll | Condition | Description
1 | Empty/Very Low | Empty, or just a little amount
2 | Almost Empty/Low | One mouth full, or just little over every low
3 | Quarter Full | Just below half, 25% of a full amount
4 | Half Full | Half
5 | Almost Full | Almost full, but used a little amount
6 | Full | Never Used
For containers with possible insides, roll for bottle container condition and inside item amount
(If liquid, roll for condition of liquid
3 WHOLE ROLLS IN THAT CASE!?
Roll a D8 First, Then Roll a D20
[R1]
BINDING
R1: Scotch Tape
R2:Â Electrical Tape
R3: Duct Tape
R4: Gorilla Glue
R5: 100 MPH Tape
R6: Metal Wire
[R2]
BUILDING
R1: Sack of Sand
R2: Sack of Gravel
R3: Sack of Cement Powder
R4: Wooden Planks
R5: Small Metal SheetÂ
R6: Big Metal Sheet
R7: Metal Pipe
R8: Ribbed Bars
R9: Rebar Bars
R10: Cinder Blocks
R11: Metal Roof Tiles
R12: Wire Mesh Sheets
R13: Pack of Screws
R14: Pack of Bolts
R15: Pack of Reinforced Nails
R16: Pack of Reinforced Bolts
R17: Sheet Metal
R18: Reinforced Screws
R19: Reinforced Rebar
R20:UNIQUE ITEM
[R3]
TOOLS
R1: Tape Measure
R2: Masonry Trowel
R3: Plastering Spade
R4: Folding Shovel
R5: Compact Pickaxe
R6: Claw Hammer
R7: Masonry Hammer
R8: Flathead Screwdriver
R9: Adjustable Wrench
R10: Heavy Mallet
R11: PNEUMATIC RIVET GUN
R12: Manual Hacksaw
R13: Cordless Power Drill
R14: Powered Screwdriver
R15: Field Repair Kit
R16: Multi-Function Pliers
R17: Portable Welding Torch
R18: High-Strength Adhesive
R19: Advanced Tool Set
R20: UNIQUE ITEM
[R4]
HOUSEHOLD ITEMS
R1: Bottle of Toothpicks
R2: White Salt
R3: Pepper
R4: Dish Soap
R5: Soap Bar
R6: Baking Soda Box
R7: Laundry Detergent Pod
R8: All-Purpose Cleaner
R9: Cleaning Chemicals
R10: Bleach
R11: Air Freshener
R12: Wax (candles, etc)
R13: Box of Matches
R14: Pack of Chlorine
R15: Sodium
R16: Furniture Polish
R17: Bottled Shampoo
R18: Drain Cleaner
R19: Toilet Paper
R20: UNIQUE ITEM
[R5]
BAGS
R1: Torn Plastic Grocery Bag
R2: Faded Shopping Tote
R3: Ripped Canvas Sack
R4: Worn School Backpack
R5: Tattered Duffel Bag
R6: Frayed Shoulder Satchel
R7: Patched Leather Pouch
R8: Old Hiking Daypack
R9: Canvas Messenger Bag
R10: Military Surplus Rucksack
R11: Reinforced Canvas Duffle
R12: Pre-War Leather Satchel
R13: Large Frame Backpack
R14: Tactical Assault Pack
R15: Waterproof Expedition Bag
R16: MOLLE-Compatible Rucksack
R17: Heavy-Duty Cargo Hauler
R18: Ballistic-Weave Travel Pack
R19: Executive Briefcase
20: Biometric Lockbox
[R6]
LIGHT CLOTHING
R1: Worn Cotton T-Shirt
R2: Faded Button-Up Shirt
R3: Torn Jeans
R4: Thin Wool Scarf
R5: Lightweight Hoodie
R6: Plastic Rain Poncho
R7: Knitted Ear Warmers
R8: Old Running Shoes
R9: Leather Belt
R10: Stocking Cap
R11: Cut-Off Gloves
R12: Work Gloves
R13: Sweatpants
R14: Neck Gaiter
R15: Heavy Knit Scarf
R16: Dress Slacks
R17: Tailored Blazer
R18: Tinted Snow Goggles
R19: Polished Dress Shoes
R20: UNIQUE ITEM
[R7]
HEAVY CLOTHING
R1: Thick Wool Coat
R2: Padded Work Jacket
R3: Heavy Denim Overalls
R4: Insulated Cargo Pants
R5: Reinforced Leather Jacket
R6: Fur-Lined Parka
R7: Steel-Toed Work Boots
R8: Thick Leather Gloves
R9: Chainmail Vest (Scavenged)
R10: Heavy Canvas Duster
R11: Ballistic Weave Underlayer
R12: Riot Padding Set
R13: Metal-Plated Shoulder Pads
R14: Combat Boots
R15: Reinforced Kneepads
R16: Stab Vest
R17: Heavy Raider Armor Pieces
R18: Welded Metal Armor Piece
R19: Full Leather Biker Suit
R20: UNIQUE ITEM
[R8]
SURPLUS EQUIPTMENT
R1: Rusty Entrenching Tool
R2: Surplus Canvas Webbing
R3: Old Gas Mask Filter
R4: Improvised Leather Holster
R5: Worn Military Cap
R6: Civilian-Made Utility Bandolier
R7: Scavenged Ammo Pouch (repurposed for magazines/tools)
R8: Surplus Combat Boots
R9: Patched Army Jacket
R10: Homemade Gear Sling
R11: Pre-War Binoculars
R12: Reinforced Knee Pads
R13: Surplus Vest
R14: Improvised Flak Padding
R15: Tactical Gloves
R16: Rad-Resistant Hood
R17: Military Surplus Backpack
R18: Level II Plates
R19: Night-Vision Goggles Mount (no tube)
R20: MILITARY GRADE ITEM
[R1]
Military Grade Items
R1: Surplus Combat Boots
R2: Standard Issue Utility Belt
R3: M1967 Web Gear Set
R4: Geiger Counter
R5: M9 Entrenching Tool
R6: M40 Gas Mask Carrier
R7: Blackhawk Knee Pads
R8: Nomex Flight Gloves
R9: PASGT Vest (No Plates)
R10: PASGT Helmet
R11: AN/PVS-14 Night Vision Monocular (Single)
R12: Level IIIA Plate
R13: MOLLE Load-Bearing Vest
R14: ESS Ballistic Goggles
R15: CamelBak Hydration System
R16: Level III
R17: Interceptor Body Armor (OTA)
R18: Modular Scalable Vest
R19: Level III+ Plate
R20: AN/PVS-31 Binocular Night Vision Device (Double)
Unique Items are on a different page
<- Military Grade Item
Raid Event R20 Loot ->
You will only use the Raid Event Loot When you get a R20 During a raid, When you get a unique item during a raid you can choose to use your D20 On the Unique Item List Or Raid List, When you get a R20 For Military Grade Item, You Can Choose From Military Grade Items Or Raid R20 Items
[R1]
Raid R20 Items
R1: Fire Resistant Jumpsuit
R2: Ballistic Face Mask
R3:Ballistic Face Shield
R4:PEQ-15
R5:Tight Grip Gloves
R6: Tactical Gas Mask
R7: Level IV Plate
R8: ZEUS Taser
R9: Flash Resistant Goggles
R10: Thermal Scope
R11:PDA Device
R12: Advanced Tech Inserts
R13: Wrist/Shin Armor Plating
R14: K63 Helmet
R15: ATAK "Phone"
R16:Thermal Res Poncho
R17: Exoskeleton Power Cell
R18:Pilot Helmet (ex:TF2)
R19: Exoskeleton Frame
R20: GPNVG - 18
Exoskeletons Are Blue, Since you need all Four Blue Items To Use
Roll a D8 First, Then Roll a D20
[R1]
JUNK
R1: Junk
R2: Junk
R3: Junk
R4: Junk
R5: Junk
R6: Empty Med kit
R7: Junk
R8: Junk
R9: Junk
R10: Junk
R11: Junk
R12: Junk
R13: Junk
R14: Junk
R15: Junk
R16: Empty Cooler
R17: Junk
R18: Junk
R19: Junk
R20: Junk
[R2]
FOOD & DRINK
R1: Stale Hardtack Biscuits
R2: Canned Vegetables
R3: Canned Meat
R4: Canned Fish
R5: Dirty Water Bottle
R6: Powdered Soup Mix
R7: Powdered Drink Mix
R8: Canned Stew
R9: Basic Energy Bar
R10: Standard MRE
R11: Canned Fruit
R12: Dehydrated Meal Packet
R13: Purified Water Bottle
R14: Canned Pasta
R15: Powdered Milk
R16: Canned Soup
R17: Electrolyte Packet
R18: Vacuum-Sealed Jerky
R19: Long-Life Ration Bar
R20: Meal Ration Brick
[R3]
DRUGS
R1: Mysterious Pills
R2: Shelf Painkillers (low)
R3: Tobacco
R4: Caffeine Packet
R5: Wild Fungi
R6: Cold Medicine
R7: Prescribed Painkillers (Mid)
R8: Benadryl
R9: Antibiotics
R10: Cannabis
R11: Rubbing Alcohol
R12: Antidepressants
R13: Narcan
R14: Hospital Painkillers (High)
R15: Rad-Away
R16:BioFoam
R17: Narcan
R18: Morphine Auto-Inject (Extreme)
R19: Adrenaline Auto-Inject
R20: Nerve Killer Auto-Inject
[R4 - Heads]
FIRST AID/MEDICAL 2
R1: Surgical Mask
R2: QuikClot Sponge
R3: Decompression Needle
R4: Nasopharyngeal Airway
R5: Occlusive Dressing
R6: SAM Splint
R7: Cervical Collar
R8: Elastic Bandage
R9: Intraosseous Drill
R10: Adhesive Bandage
R11: Cricothyroidotomy Kit
R12: Burn Dressing Sheet
R13: Hypothermia Wrap
R14: Tactical Litter
R15: Hemorrhage Clamp
R16: Common Medkit
R17: Combat Gauze Roll
R18: Ventilated Chest Seal
R19: Wound Seal
R20: IV Saline Bag
!HEADS UP!
This list was quickly put together, If you have input of what needs to be changed in here, Message ADMIN or above about it.
This can also go for any of the other items within these tables, if you think something should replace that current loot, let an ADMIN know!
The worse they can say is "No."
Or they can also say something mean i guess, i dont know im the owner not an admin...
[R4 - Tails]
FIRST AID/MEDICAL 1
R1: Hemostat Clamp
R2: Surgical Scissors
R3: Forceps
R4: Scalpel Handle
R5: Suture Needle
R6: Needle Holder
R7: Retractor
R8: Bone Saw
R9: Tourniquet
R10: Splint Set
R11: IV Catheter
R12: Syringe
R13:Stethoscope
R14: Blood Pressure Cuff
R15: Otoscope
R16: Penlight
R17: Thermometer
R18: Trauma Shears
R19: IFAK
R20: Clean Blood Bag
Roll a D8 First, Then Roll a D20
[R1]
BASIC TECH
R1: AA Battery
R2: 9V Battery
R3: Coin Cell
R4: Copper Wire
R5: LED Bulb
R6: Common Charging Cable
R7: Portable Radio
R8: Electronic Components
R9: Old Flashlight
R10: Watch
R11: Empty Hard Drive
R12: Kindle Tablet (E-Book)
R13: Small Screen
R14: Flashlight
R15: GPS Module
R16: Wi-Fi Transceiver
R17: Bluetooth Low Energy Chip
R18: High-Resolution ADC
R19: FPGA Chip
R20: ARM Cortex-M Processor
[R2]
TECH COMPONENTS
R1: Scrap Wire
R2: Burnt Resistor
R3: Cracked Capacitor
R4: Frayed USB Cable
R5: Empty SD Card
R6: Dusty Fan Blade
R7: Corroded Connector
R8: Low-Density RAM Chip
R9: Spinning HDD Platter
R10: Basic Motherboard
R11: Old Graphics Card
R12: Entry-Level CPU
R13: Worn SSD Drive
R14: Laptop Battery Pack
R15: Webcam Module
R16: Keyboard Circuit
R17: LCD Screen Fragment
R18: Liquid Cooler Pump
R19: PSU (Power Supply Unit)
R20: High End GPU
[R3]
MECHANICAL PIECES
R1: Worn Screw
R2: Loose Washer
R3: Bent Nail
R4: Small Coil Spring
R5: Cracked Pulley
R6: Standard Gear
R7: Basic Hinge
R8: Chain Link
R9: Roller Bearing
R10: Cam Follower
R11: Threaded Rod
R12: Brass Bushing
R13: Precision Pin
R14: Helical Gear
R15: Ball Bearing Race
R16: Timing Belt Segment
R17: Hardened Sprocket
R18: Factory Servo Motor
R19: Pre-War Linear Actuator
R20: UNIQUE ITEM
[R4]
PICA TECH
R1: Collective Arm
R2: Collective Leg
R3: Collective Torso
R4: Collective Head
R5: Collective  Insides
R6: Replica Terminal ID
R7: Prosthetic Arm
R8:Â Prosthetic Leg
R9: Prosthetic  Hand
R10: Â Prosthetic Foot
R11: Augmented Eye
R12: Container Of Computer Coolant
R13: Fabrication Terminal (Base)
R14: Fabrication Terminal (Core)
R15: Fabrication Terminal (Frame)
R16: Fabrication Terminal (Arm)
R17: Digital Fabric
R18: Knowledge Chip
R19: Augmented Organ
R20: UNIQUE TECH
Roll a D8 First, Then Roll a D20
If you don't have the weapon you rolled, you may choose any weapon below the one you rolled for, Adding to that If you are low level and/or don't have that weapon unlocked or don't own the weapon, you may pick a weapon as a substitute BUT must be publicly explained what weapon it is.
[R1]
MISC (Not In Game Items)
R1: Sharpened Stick
R2: Rock Club
R3: Glass Shiv
R4: Rope Sling
R5: Bone Dagger
R6: Wood Spear
R7: Twisted Vine Whip
R8: Stone Axe Head
R9: Scrap Metal Knife
R10: Pipe Flail
[R2]
MELEE
R1: Wrench
R2: Plastic Shiv
R3: Wasteland Bayonet
R4: Trench Mace
R5: Baseball Bat
R6: Bowie Knife
R7: Tomahawk
R8: Cleaver
R9: Dismantler
R10: Machete
R11: Trench-Knife
R12: Stiletto
R13: Ice Pick
R14: RidgeLine PRO
R15: Sapper's Spade
R16: Sledgehammer
R17: Waster's Lance
R18: Mauler
R19: Eldritch Lance
R20: Rampart
[R3]
HANDGUNS
R1: Harp
R2: .38 Police
R3: Gaunt Gun R4: Etienne
R5: Heron
R6: Gaunt Gun
R7: LT Pistol
R8: Scrap Pistol Spade
R9: DT7
R10: Mendel XR
R11: Mendel 63
R12: Mendel Match
R13: NEMS-X45
R14: Warden-3DR
R15: Capper
R16: Indie Single Action
R17: Durant New Army
R18: HTRQ-35
R19: Speakeasy
R20: LXVII
[R4]
SMGS
R1:Natalia
R2: Pipe SMG "Alouette"
R3: ifrit
R4: Norte
R5: Scrap SMG "Finch"
R6: SMG-05
R7: Thompson
R8: Jakobs Rifle .45
R9: Calliope-45
R10: AM-180
R11: Pipe SMG "Locust"
R12: Kochikame
R13: Gremlin
R14: Perroquet
R15: Persuader
R16: Vulcan PDW
R17: UA-54M3 Buzzard
R18: EF-90 Parabellum
R19: SR-57 "Shredder"
R20: Null AULSW
[R5]
RIFLES
R1: Musket
R2: TrapDoor Rifle
R3: Longfellow
R4: LRC Carbine
R5: M1 Carbine
R6: Lawrence Lever action
R7: Warden Lever Action
R8: Canary
R9: Monsoon
R10: PMQ-900
R11: Rattler
R12: Crusader Ballistic
R13: EF-90
R14: AK-26
R15: SPR-68
R16: AR-15
R17: M16
R18: SR-51
R19: AMCW
R20: FCA-64 Ballistic
[R6]
SHOTGUNS
R1: Countryman
R2: Bobwhite
R3: Triple Dog
R4: Draica
R5: Highwayman
R6: Luzerne
R7: Speakeasy
R8: Poplock-12
R9: Ranger-12
R10: Annabelle Blunderbuss
R11: Sterling Field-A
R12: Browning Auto-5
R13: Keystone SSS
R14: Cinqueda
R15: Anileic-20
R16: M2128 "Breacher"
R17: M2128 "Assault"
R18: ACS-20
R19: AA36 (Box mag)
R20: 8 Gauge
[R7]
LONG RIFLES
R1: Jakobs .308
R2: Headhunter
R3: Wasteland Sparao
R4: Jorgen
R5: SVD
R6: Strata-70
R7: Outer Banks Sparao
R8: Chicxulub
R9: K59SB
R10: Lawrence Lever Action
R11: Lee Enfield No. 4
R12: SR-51 Marksman
R13: SR-57 DMR
R14: Condor 45-70
R15: Viper-X (Attachmentless)
R16: Weaver 'Hunter'
R17: L1
R18: ASR-338
R19: SR-60D Overwatch Conv.
R20: Wolfram (Attachmentless)
[R8]
HEAVY
R1: Bootlegger
R2: M16A2 (ONLY 60 rnd Mag)
R3: FPK-64 (FCA-64 with drum)
R4: Weaver "Drummer"
R5: SR-57 MOD4 HBR
R6: SR-68 Darkport (ONLY 50 rnd Mag)
R7: Bren
R8: Insurgent (.45)
R9: Insurgent (5.56)
R10: Bren
R11: Hotplate
R12: AA36 (ONLY Drum mag)
R13: Super 150
R14: M60
R15: SR60D Drummer Conv.
R16: M250A4
R17: Reroll
R18: Reroll
R19: Reroll
R20: Reroll (In Purple)
UNQIUE ITEMS
R1: Gold Ring
R2: Solid Gold Trophy
R3: Emerald Necklace
R4: Wedding Ring
R5: Signed Comic Book
R6: THAT Kind Of Magazine
R7: 500 Year Old Wine
R8: Old Engineer ID Card
R9: Old Scientist ID Card
R10: Rare Coin
R11: Devil Horns Hologram (For Headgear)
R12: Angel Halo Hologram (For Headgear)
R13: Diamond Jewelry
R14: Foil sticker
R15: Gold Sticker
R16: Lenticular Sticker
R17: Item Charm
R18: Anime Figurine
R19: Monkey With Gold Balls Sculpture
R20: Identity Memory Card Or Heads/Tails Gamble
H: One Time Use Lockbox (Cant Be Broken/Reused)
T: Mysterious 80's Floppy Disk