CHARACTER RULES
This page is used for ATFAU: Exodus only
Using this info outside Exodus will result in punishment
This page is used for ATFAU: Exodus only
Using this info outside Exodus will result in punishment
To start off your character, you come fresh from "production" your "race" is called a concept. You are a bioengineered human made from artificial humans bits. You are "Technically" not human. Your character is aware of this. To you humans died off years ago. Your backstory can be anything from the modern day, and your character will think that is them! Even though your characters backstory was made by a scientist to put into you (Your character does not know this), When your character wakes up from a cryopod you were given NOTHING and left NOTHING, So with this here is your starter kit.
Top: T-Shirt, Button Up, Tank Top, Long Sleeve
Bottom: Jeans, Shorts, Skirts
Feet: Shoes
Face: Prescribed Glasses
THAT IS ALL, NO WEAPONS, NO TOOLS, NOTHING
Your character ID card, is programmed into you, only being accessed by PICA or approved personnel.
Everything of you feels "normal" from brain to heart you seem to be all flesh.
You are mankind's only hope.
Characters must have a believable backstory that fits the setting (e.g., no 18-year-old former Delta Force operators who are also master hackers and Olympic snipers).
Skills must be earned through backstory, Or Roleplaying: If you want to be good with rifles, explain how/why (military service, hunting upbringing, etc.). No unexplained prodigies.
Age matters: Younger characters (under 25) should have fewer advanced skills; older ones might have more experience but physical drawbacks (slower recovery, old injuries).
All characters are like normal humans. No exceptional strength, speed, pain tolerance, or endurance beyond real-world peaks (e.g., no one tanks multiple rifle rounds because they're "tough").
Pain, fear, and shock are real: Characters feel fear, hesitate under fire, and react to wounds. That doesn't mean you abuse this, just keep it in mind on how your CHARACTER will act.
Mental health counts: Repeated trauma (near-death, killing, loss) can lead to PTSD-like effects (shaking hands, hesitation, nightmares, even suicide) if roleplayed.
Characters can only carry a realistic amount.
Primary weapon + sidearm + 4–6 magazines total.
Backpack with essentials (food, water, med kit, ammo, tools).
No walking arsenals (e.g., rifle + shotgun + LMG + 500 rounds).
GM can call out unrealistic loads: "You’re carrying 80 lbs — you’re slow and tired."
Characters are normal humans, not pack mules.
Everything has weight and bulk — you can’t carry an arsenal plus a week’s supplies without consequences.
Overloading leads to realistic penalties (slower movement, fatigue, noise, dropped items in combat).
Minimum age: 10 - 17 (with GM approval and realistic limitations).
Maximum age: 65 (older characters can play, but must acknowledge physical decline — slower movement, worse stamina, possible arthritis, etc.).
Credits function as a decentralized, semi-digital barter token with no central bank or PICA-backed ledger (PICA would never allow anything it doesn't control to have true value). Instead, Credits are a survivor-invented compromise between old-world digital promises and raw barter.
Credits function as a decentralized, semi-digital barter token with no central bank or PICA-backed ledger (PICA would never allow anything it doesn't control to have true value). Instead, Credits are a survivor-invented compromise between old-world digital promises and raw barter.