This week, I created a controllable character with Unreal Engine. I can use WSAD to control the movement of the character, mouse to control the where the character's heading, Z for taunting movement, and X for sneaking movement. There were a lot of messy things and bugs from time to time in the process yet the ending product was pretty satisfacting to me.
What concepts in Unreal Engine are you still struggling with?
I think the blueprint concept, the graph coding concept is kind of hard to understand. There were lots of lining up, arrow, connecting going on. I felt like I know the overall logic of what's going on, what happened first, what happen next. But I was still pretty confused with the actual connecting, which lines go to which block. Also when doing the animation for the character, there are lots of classes/blueprints that happened at the same time, blueprint for character, for the animation, for character machine...etc. It's hard to keep an eye on all these blueprints and their relationship even when following the tutorials.
Any technical challenges you had with this assignment
I managed to figure all technical issues out in the week 02 assignment. But when I was following the week 01 tutorial, doing the turning on and off the direction light on my project, there was a weird bug. When "I" walk toward the rectangle, the light turns off but when I walked away, it never turns on