Claudia, as the World
Francesca, as Sanmeria the Scoundrel
Ivan, as Dayne the Warrior
Angelo, as Cedric the Priest
Alessandro, as Usul the Wayfarer
As the rulebook instructs, a local fellowship starts "at rest" by exploring a day in the life of each Protagonist.
The World took turns asking the scripted questions to each Protagonist, then built a scene using that info:
what do they usually do on a normal day?
how do they earn their keep within the community?
who do they spend most of their time with?
Turns out that Usul gladly hangs out with Dayne or Sanmeria, but not much with Cedrik. Moreover he often spends time in a small and poor, but cosy and welcoming, establishment where the local Jerboa population meets... a sort of jerboa culture-center where Usul offers a helping hand and connects with his people. He also accepts small solo side-jobs of a "find and fetch" nature, that bring him to explore the nooks and crannies of CheddarWood's capital city.
This tavern/hostel is called Sietch Raha.
There he overhears [Look Around] a whispered kitchen conversation between Najib, the innkeeper, and two mysterious jerboa that look quite finely dressed. They were talking about a kidnapping and bore tattoos and small jewels that, to Usul's knowledge [Recall Lore], identified them as part of group of jerboa activists with a bad reputation for using violence: the JIRA (Jerboa Independence Revolution Army).
Usul made his presence known, presenting himself as Muad'dib (his work name) and injecting himself in the conversation. The two introduced themselves as Nour and Shams (Light and Sun, names from traditional jerboa tales, used as a polite way to remain anonymous). Soon he managed to strike an agreement [Sway]: the two would meet the Assassin's Cheese and explain the details of the mission, and the fellowship would offer their expert services to accomplish it IF they deemed the mission worthy. Strangers can't trust each other, but jerboa honor (and the AC's reputation) offered enough ground to find agreement.
We discover that Cedric is a devout mouse of faith, spending most of his free time in prayer, meditation and performing charitable acts to help the poor and disenfranchised of CheddarWood. Other than that he is quite the loner.
We see him receive a worrisome letter. One of his contacts in DorsetShite, a childhood neighbour called Sarah, informed him that the merchant's caravan Cedric used to send relief money to them had been attacked and robbed. The money was gone, and the people in DorsetShire were in urgent need of support. And the surviving merchants told tales of terribly vicious and violent bandits. Sarah was pleading for help.
[ this scene wasn't about the World monologuing about the letter, but rather a conversation between her and Cedric to define the details of his situation, motivation, activities and contacts ... and then a wrench was thrown into it all ^_^ ]
As a Guild enforcer Dayne spends most of his time training and patrolling the hideout grounds and the surrounding areas. Beside his city-guard brother, that he doesn't see much for obvious reasons, he mostly hangs out with the other AC members and other Guild agents.
We find him sparring with Fat Chris (a big hamster enforcer) while chatting about the latest news and recent activities.
Apparently the Guild wants so expand in new territories to the east and south of CheddarWood. To do so, they intend to incorporate a couple of existing criminal groups already active in those areas... some Southern Riders and Eastern Bandits or some such. The riders in particular seem to have quite a taste for blood and savagery.
[ note: DorsetShire is located at the south of CheddarWood ]
Like Dayne, Sanmeria is a Guild's agent thru and thru. She Spends most of her time refining her thieving skills and applying them whenever the Guild tasks her with a job. Maybe to keep a low profile she mostly hangs out with her fellow AC companions and other Guild agents.
We find her chatting with Cedric and Dayne in the Ragged Flagon, the Guild's inner tavern. Here they put together that the threat to the merchants on the DorsetShire route might be the same raiders the Guild is interested in annexing ... and that this is causing pain and problems for the people Cedric cares about.
A plan to do something about it starts to hatch.
They are interrupted by Alyssa, a fellow CheddarWood orfan turned Guild agent. She informs Sanmeria that the ruling family has emanated a new decree "agains squalor and degradation" making it illegal to beg for money in Maple Tunnel, a place were many orphans tend to find refuge and earn a meagre living. This is already resulting in forceful evictions and arrests.
This makes Sanmeria's blood boil: it demands immediate action! What will she do about it?