Prohfast
Prohfast - The Iron City
Leader: The Lawgiver
Population: 2.5 million
Governmental Structure: Institutional Kritarchy
Positioned on the coast and surrounded by a starred bastion, the city of Prohfast has thus far stood impregnable against any who would turn their gaze to it. Canons positioned on high walls, and with heavily trained artillerists manning them, the Iron City, has never been breached. All goods that flow into or out of the mainland, flow through the harbor and border of Prohfast. Life within the high city walls is what many would call idyllic. The roads are paved. The air is clean. Each stone is kept in its perfect place, and the clicking whir of the Mechanus see to it that it is kept such.
Regional Professions
The Sharps
Trait: Sure Grip
Legal disputes are handled by hired blades. The Sharps oversee this process, handling the certification of each blade wielding lawyer. Each lawyer must make their own way in finding clients, typically by joining a group of other lawyers and establishing a legal house, or by making a name for themselves in handling cases particularly well. Not every duel is to the death, though when dealing with blades nothing is ever certain. Whether it be a domestic dispute, a contract violation, or a matter of stolen state secrets - if mediation and punishment cannot be decided upon between the parties, then ultimately steel will.
Roles:: Legal advisors and advocates. Hired legal blades.
The Guild
Trait: Requisition Gear
Some would say that there are “many ways to skin a cat” but The Guild would inform you that there are precisely 16 allowable, and each is only to be done when exacting criteria is met and only by someone with the proper implements. It is the Guild’s cannons, processes and rigorously enforced quality of goods that has allowed the Iron City to maintain its autonomy, or so they would say. You would be hard pressed to find someone who disagreed.
Roles:: Engineers, inventors, bureaucrats