Helping Hand is a VR Puzzle Platform Game where the player has to save a newborne creature from a house haunted by dark presences. Collaborate with the creature, solve the puzzles and escape from the monsters which are hunting it in an adventure that will leave you breathless.
Available on Steam and Meta:
My contribute:
For Helping Hand I was part of the whole pre-production process, supporting the development of the initial concept and the basic mechanics of the game.
During the production process of the game I was initially in charge of the programming of the User Interface. I was also in charge of the designing and implementation of the first phase of the final boss fight. Besides, I developed the Game Room level, designing all the enigmas and features hidden inside it.
I also took care of the English and Spanish (European and American) localization of the project.
Finally, I was in charge of the whole Playtesting process of the game. I executed multiple internal playtests, I took part to all the events the game was shown at and I organized some closed-number tests of the complete game with a selected group of people to ensure the correct functioning of the game systems.