Rädda is a puzzle platform 2D game developed during my academic career and my first videogame ever. The game is made for two players who, playing simultaneously, have to solve different puzzles to keep advancing through the different levels.
The game is inspired by a part of the Norse mythology, adapted for a young audience.
Download the build:
My contribute:
The initial idea for Rädda came from a game I played many years ago, called Fireboy and Watergirl. Starting from this reference the team built the concept of the game.
During the development phase I built the game in the engine and I managed the different scripts for the mechanics. Some of the script used were from a Unity support package, and some others were made by me.
I also was in charge of building the level structure inside the engine by following the schemes received from the Level Designer.
I also organized and kept updated the GDD of the project.