The section Quest Design contains flowcharts, rewards and synopsis of quests I've designed for practice or real projects I've collaborated on.
Here I've gathered audio samples showcasing my skills not only as a writer/narrative designer on paper or prototype, but also as a director helping actors deliver the most effective representation of their characters.Â
Original characters, either from real projects or hypothetical/personal projects, are showcased here: documentation, concept art, voice over or anything in-between (depending on the kind of work or its status). If in the other sections the samples are laser-focused on that specific discipline/activity, here many elements related to that character are blended in one presentation. It's pretty much the melting pot of narrative design, where everything must be cohesive and co-dependent.