The section Dialogues and Scriptwriting holds much of my efforts to deliver the character's desires and fears, while applying the pillars and mechanics of the games (even if they don't exist yet!). You will find cutscenes, barks and banters, and the characters (heroes and villains alike) are explored and exposed according to the game's needs and style.
Here I've gathered varied writing samples, mainly flash stories, potentially applicable to game writing. Their effectiveness lies in the careful work on brevity, style and functionality.