Hello! My name is Anastasia, narrative designer and game writer.
I've been writing my whole life, in pieces of paper in the middle of school activities, as I'm getting up after hectic nightmares, or stubbornly rushing my fingers on the keyboard until characters, mood and stories emerge from the screen. Dramaturgy was my channel to first approach the liveness of videogames and game development, making asking questions and analysing multiple perspectives a proper, nurtured skill to hone further.
Working on indie projects, my portfolio is rich of diversified samples (almost) as my roles are or have been: writer, designer, social media (co-)manager, and VO director.
I'm keen to complex narratives, intertwining gameplay and story, and I advocate for the value of narrative design in the game feel and experience as a whole.
This is my ever-growing portfolio: here you can find my projects, collaborations, and contact details. Enjoy!
Scan this QR code or click on the icon at the footer, for a comprehensive and updated list of my social media and contact details!
I’ve been working with Anastasia for 2 years now and I can say that the care and attention she puts into every aspect of her work have few equals. She’s an extremely precise and talented narrative designer. Starting from the source material she manages to elaborate complex and diverse facets while also perfectly give her distintive personal touch. Always a punctual professional with a great work ethic makes working with her such a pleasure.
Stefano Pedrocchi, Runaways Studio Co-Founder
I used Anastasia services for a personal project and she exceeded my expectations. The task was a bit unusual and challenging but she breezed through it and delivered great content. She's very organised, professional, communicative and with great writing talent. A pleasure to work with.
Paolo Tedde, Q&A & LQA Specialist
Ho commissionato ad Anastasia l'ideazione e la stesura di dialoghi a bivi per il mio progetto di indie game personale. Durante la nostra collaborazione, è riuscita a combinare il suo talento per la scrittura, la consapevolezza del medium videoludico su cui stava lavorando e il suo bagaglio personale come drammaturga. Ha saputo cogliere fin da subito la psicologia dei personaggi, il loro archetipo e il loro ruolo nell'economia della narrazione, ed ha infine creato situazioni interessanti per animare le fetch quest e i social link alla base della struttura di gioco. Durante le comunicazioni e i meeting creativi online ha sempre dato il suo contributo proattivo e ha collaborato significativamente a plasmare l'identità del narrative design. Sono in definitiva molto soddisfatto del lavoro svolto insieme e raccomando senza dubbio la sua competenza e i suoi servizi ad altri creatori di videogiochi e aziende."
Will De Gregori, MoonXrossed Princess and Edelweiss Knights commissioner and indie dev