References
Investing, M. (2021, September 15). Kahoot! (KHOTF): Potential opportunity stemming from
technological disruption in education. SeekingAlpha. Retrieved October 9, 2022, from
https://seekingalpha.com/article/4455277-kahoot-potential-opportunity-arising-from-
technological-disruption-of-educational-system
Kahoot! (n.d.). Retrieved October 9, 2022, from https://kahoot.it/
Kohnke, L., & Moorhouse, B. L. (2021). Using kahoot! to gamify learning in the language classroom. RELC Journal, 003368822110402. https://doi.org/10.1177/00336882211040270
Marsa, C.S., Kuspiyah, H.R., Agustina, E. (2021). The Effect of Kahoot! Game to Teaching
Reading Comprehension Achievement. Journal of English teaching, 7(2), 133- 149. DOI:
DOI: https://doi.org/10.33541/jet.v7i2.2738
Viktor. (2021, October 2). The kahoot! business model – how does Kahoot! make
money? productmint. Retrieved October 9, 2022, from https://productmint.com/kahoot-
business-model-how-does-kahoot-make-money/
Wang, A. I., & Tahir, R. (2020). The effect of using Kahoot! for learning – A literature review. Computers & Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818