Unit 10 Evidence
Pre-Production
PEGI - 7. The audience for this type of project are young children and families who want to play a fun, family friendly game.
BRIEF
The side scroller is a timeless genre that can take many forms. There are classics such as super Mario Bros, Sonic the Hedgehog as well as our very own Battle Toads. Twists on this classic game genre include Spiritfarer, Terraria, Kingdom and scream go hero.
Ensure your research and idea generation evidence is placed here.
Task One: Research & Audience Analysis
Conduct research into different types of tower climb platformer games, focusing on the intended target audience. Analyze how audience characteristics influence game design decisions, and explore legal and ethical considerations, including the PEGI rating system.
Unit Criteria: LO1 (1.1, 1.2)
Task One Breakdown:
Research and document different types of tower climb platformer games.
Identify and analyse the characteristics of the target audience for your game.
Explore the impacts of audience characteristics on your game design decisions.
Investigate legal and ethical considerations, particularly focusing on the PEGI rating system.
Duplicate as needed.
Duplicate as needed.
Duplicate as needed.
Production - Sprites
Ensure the development of your concepts and sprite sheets is placed here.
Task Two: Sprite & Pixel Art Design
Create your own sprites and 2D pixel art character designs based on your research. These assets will be used in your 2D platform tower climber game.
Unit Criteria: LO2 (2.1, 2.2)
Task Two Breakdown:
Develop concept sketches for your game’s sprites and characters.
Create final sprite designs and pixel art using relevant software.
Ensure that your designs align with the identified audience's preferences and expectations.
Document your design process and decision-making.
Duplicate as needed.
Duplicate as needed.
Duplicate as needed.
Duplicate as needed.
Duplicate as needed.
Production - Unreal Engine 5
Ensure the development of your programming within Unreal Engine is placed here.
Task Three: Game Development
Follow tutor-led tutorials to create a 2D platform tower climber game in Unreal Engine 5. Implement your sprites and pixel art designs into the game and develop a game level.
Unit Criteria: LO2 (2.1, 2.2)
Task Three Breakdown:
Attend all tutorial sessions to learn the basics of Unreal Engine 5 for 2D game development.
Implement your sprites and characters into the game environment.
Develop a fully functional game level using your assets.
Test and refine your game level to ensure it meets audience expectations.
I right clicked on the King JSON file and created a flipbook. I then renamed them all to have FB_ at the start.
I did the same thing with the pig sprites here.
To fix these sprites I right clicked on them all and clicked apply paper 2D texture settings. This also removed the black background from the tile sheets.
Duplicate as needed.
Duplicate as needed.
Duplicate as needed.
Duplicate as needed.
Post-Production - Rendering & Evaluation
Task Four: Evaluation & SMART Targets
Critically evaluate your project’s success in engaging the target audience and reflect on your learning. Set at least two SMART targets for future improvement.
Unit Criteria: LO3 (3.1, 3.2)
Task Five Breakdown:
Write a detailed evaluation of your project, focusing on how well it met the needs of the target audience.
Reflect on your learning experience, identifying strengths and areas for improvement.
Set two SMART targets to guide your future projects and personal development.
Extension Tasks / Homework
Task: Create a short profile of the target audience for the RARE brief.
Include:
1. Age range and interests
2. What they expect from a game like Battletoads
3. How your ideas could appeal to them.
Format Options:
• Written blog post (150–250 words)
• Audio or video reflection (2–3 minutes)
• Slide deck or visual mind map
Submission: Upload to your personal website or bring to the next session for discussion.
Task: Create a visual poster or slide deck that breaks down the key features of sidescroller games.
Include:
1. Common mechanics and design elements
2. Audience expectations and preferences
3. How your own game idea could reflect these features
Format Options:
• Poster or infographic
• Slide deck (3–5 slides)
• Audio or video explanation (2–3 minutes)
Submission: Upload to your personal website or bring to the next session for peer review.
Task: Develop a short “pitch pack” for your game idea.
Include:
1. Game title and concept summary
2. Target audience and how the game appeals to them
3. Visual or written description of gameplay or mechanics
Format Options:
• Slide deck (3–5 slides)
• Poster or infographic
• Audio or video pitch (2–3 minutes)
Submission: Upload to your personal website or bring to the next session for peer review.
Task: Reflect on your first development session in UE5.
Include:
1. What you successfully set up or built
2. Any challenges you faced and how you solved them
3. How your choices support your audience and game concept
Format Options:
• Written blog post (150–250 words)
• Audio or video reflection (2–3 minutes)
• Slide deck with screenshots and notes
Submission: Upload to your personal website or bring to the next session for review.
Task: Create a short showcase of one mechanic you developed.
Include:
1. What the mechanic does and how it works
2. Why it’s important for gameplay
3. How it supports your audience’s experience
Format Options:
• Slide deck with screenshots and notes
• Short video walkthrough (2–3 minutes)
• Written blog post (150–250 words)
Submission: Upload to your personal website or bring to the next session for peer review.
Task: Reflect on your level design progress.
Include:
What you created or refined
How it improves gameplay or audience engagement
What you plan to improve next
Format Options:
Written blog post (150–250 words)
Audio or video reflection (2–3 minutes)
Slide deck with screenshots and notes
Submission: Upload to your personal website or bring to the next session for review.
Task: Reflect on the audio and visual elements you added to your game.
Include:
1. What you added and why
2. How it improves the user experience
3. What you plan to refine next
Format Options:
• Written blog post (150–250 words)
• Audio or video reflection (2–3 minutes)
• Slide deck with screenshots and notes
Submission: Upload to your personal website or bring to the next session for review.
Task: Reflect on the audio and visual elements you added to your game.
Include:
4. What you added and why
5. How it improves the user experience
6. What you plan to refine next
Format Options:
• Written blog post (150–250 words)
• Audio or video reflection (2–3 minutes)
• Slide deck with screenshots and notes
Submission: Upload to your personal website or bring to the next session for review.
Task: Reflect on the feedback you received during playtesting.
Include:
1. What feedback you received and how you responded
2. How the feedback relates to your intended audience
3. What you plan to change next
Format Options:
• Written blog post (150–250 words)
• Audio or video reflection (2–3 minutes)
• Slide deck with screenshots and notes
Submission: Upload to your personal website or bring to the next session for review.
Task: Reflect on your presentation to RARE and Dalala Studios.
Include:
1. What you shared and how you felt about your delivery
2. What feedback you received and how it relates to your audience
3. What you would improve or change next time
Format Options:
• Written blog post (150–250 words)
• Audio or video reflection (2–3 minutes)
• Slide deck with screenshots and notes
Submission: Upload to your personal website or bring to the next session for review.
Task: Reflect on your creative journey throughout the project.
Include:
1. What you’re most proud of and why
2. What you learned about your audience and your own creative process
3. What you want to improve or explore next
Format Options:
• Written blog post (150–250 words)
• Audio or video reflection (2–3 minutes)
• Visual storyboard or mind map with notes
Submission: Upload to your personal website or bring to the next session for review.