Proposal Learning Objectives
12.1.1 Critically describe a range of contextual perspectives influencing a chosen discipline in creative media production.
12.1.2 Apply knowledge of critical perspectives to inform own practice.
12.2.1 Identify a range of relevant academic and cultural sources for a personal research project.
12.2.2 Critically evaluate information from a range of sources to inform ideas
12.3.1 Apply academic conventions in the production and presentation of ideas.
12.3.2 Effectively communicate ideas in appropriate formats.
13.1.1 Use critical and contextual perspectives to initiate a creative media production project proposal
13.1.2 Use analysis and evaluation to clarify and develop a creative media production project proposal
(ENTER YOUR PROJECT/GAME TITLE HERE)
Initial Thoughts
What area of specialism (pathway) are you going to focus on?
For example:
Coder
Level Designer
3D Modeller
2D Artist
Animator
UI Designer
Etc.
Give a brief description of what you think you are going to do for this FEP (keep it short you have a section later that you need to go into depth about it, treat it like a blurb of a book).
Project Rationale - 300 words approx.
This section provides you with an opportunity to reflect on, review and summarise your progress and achievements through the first 11 units of the qualification.
You should outline the knowledge, skills and understanding you have acquired. What you know now, and what it means to you, compared with what you knew and could do before you started the course, and how this has influenced your choice of discipline or disciplines and your project proposal.
It also provides an opportunity for you to explain your reasons for choosing a particular discipline or disciplines and to outline both your immediate and longer-term aspirations.
Answer the questions below in detail and then delete the questions
Reflect on, review and summarise your progress and achievements through the first 11 units of the qualification. How have you done?
What did you know before the course?
What do you know now?
What does it mean to you looking back at what you have achieved and can now do?
Has this influenced your decision for your proposal?
Why have you picked your area of specialism?
What are your immediate goals and longer-term aspirations?
Project concept – 300 words approx.
This section provides an opportunity for you to clearly explain the concept and aims of your project, production and the research and ideas that will support its development. What you anticipate producing, the levels and types of resources that you will need and an indication of the form in which you will complete and present your final realisation within the allocated timescale.
This might include an indication of when and how you will use studios, equipment and other resources, how you will make use of tutorial and peer feedback and where you will incorporate independent study.
Answer the questions below in detail and then delete the questions
What is your projects concept?
What are the aims of your project, production and the research and ideas that will support its development?
How do you think you will present your final product?
When and how you will you use classrooms, equipment and other resources?
How will you make use of tutor and peer feedback and where will you incorporate independent study?(work when you aren't in college)
Evaluation and Reflection– 100 words approx.
This section provides an opportunity for you to explain how you will reflect on and evaluate your work, as both an ongoing activity and at the conclusion of your project.
You should describe how you intend to record your decision-making and how you will document changes to your ideas as your work progresses.
The evaluation should be referenced to your stated aims and be reflective and analytical rather than a description of actions completed.
When working in collaboration with others you should comment on how this may impact either positively or negatively and steps you can take to minimise disruption in your own progress.
Answer the questions below in detail and then delete the questions
How do you intend to record your decision-making?
How will you document changes to your ideas as your work progresses?
If working in a group - How may this impact either positively or negatively your project? What steps you can take to minimise disruption in your own progress?
L.O - 12.1.1, 12.1.2, 13.1.1
12.1.1 - Critically describe a range of contextual perspectives influencing a chosen discipline in creative media production.
12.1.2 - Apply knowledge of critical perspectives to inform own practice.
13.1.1 Use critical and contextual perspectives to initiate a creative media production project proposal
Understanding your chosen specialism before beginning the design and creation of your project is important to ensure it is relevant and appropriate. This requires building context of your specialism and understanding the current tools, techniques and processes and how the industry has developed to now. This will allow you to better understand upcoming emerging technology and ensure that you are at the forefront of the industry.
How has your chosen area of specialism developed over time in the games design industry? (500 words)
For this you need to pick your area of specialism (3D modelling for example) and research how it has changed over time. Based off what you find, put it into your own words and explain the major development points that changed how your specialism functioned in the industry.
(How has 3D modelling changed in the games industry for example)
Reference(s): (paste the in-text citation here for the source you have used)
What is the current professional workflow of your chosen specialism? How are you going to structure your FEP to match it? (200 words)
For this you need to pick your area of specialism (3D modelling for example) and research what the current industry workflow is for the specialism that you are going to do.
Reference(s): (paste the in-text citation here for the source you have used)
L.O - 12.2.1, 12.2.2, 13.1.2
12.2.1 Identify a range of relevant academic and cultural sources for a personal research project.
12.2.2 Critically evaluate information from a range of sources to inform ideas.
13.1.2 Use analysis and evaluation to clarify and develop a creative media production project proposal
Being able to look at current and previous products within the games industry (or related) will develop your abilities in creating relevant and enjoyable media. This skill will give you a better chance of success as you are analysing the wider audience of gamers (and people). Also, using expert’s knowledge within the field will provide a strong foundational skillset for you to reference from. There are many unwritten rules and techniques that are expected within each specialism, it is your responsibility to keep these within your knowledge and workflow to have the best chance of success within the industry.
Game 1 – What game is close to the art style/genre/impact that you are aiming for? What significant impact did this game have on industry? How/Why is it influential? (200 words)
For this you need to demonstrate a game that has had a strong cultural impact within the games industry and the justification as to why.
This game should be one that your project would fit into or is like in some form. (If you are doing pixel art like Hollow Knight then you would look at that for example.)
Reference(s): (paste the in-text citation here for the source you have used)
Game 1 – How are you going to incorporate some elements of the game that you have just researched into your project?
For this you need to demonstrate how you are going to incorporate some aspects of the game you have just researched into your own project.
Why will incorporating these be good for your project?
Reference(s): (paste the in-text citation here for the source you have used)
Game (or other relevant media) 2 – What game (or other relevant media) is close to the art style/genre/impact that you are aiming for? What significant impact did this have on industry? How/Why is it influential? (200 words)
For this you need to demonstrate a game that has had a strong cultural impact within the games industry and the justification as to why.
This game should be one that your project would fit into or is like in some form. (If you are doing pixel art like Hollow Knight then you would look at that for example.)
Reference(s): (paste the in-text citation here for the source you have used)
Game (or other relevant media) 2 – How are you going to incorporate some elements of the game (or other relevant media) that you have just researched into your project?
For this you need to demonstrate how you are going to incorporate some aspects of the game you have just researched into your own project.
Why will incorporating these be good for your project?
Reference(s): (paste the in-text citation here for the source you have used)
Academic research – Identify a key text (book, journal, study etc.) that provides techniques and/or theories on your chosen specialism. What aspects from it will be helpful for you and why? (300 words)
For this you need to find a key piece of text, whether that is academic research, a book, theory etc., that is used extensively in your chosen specialism. "The Art of Game Design" by Jesse Schell for insights into visual storytelling for example.
You need to provide an overview into why it is used in the industry and why it is relevant.
You then need to explain what aspects from this key text will be used by yourself and why it is relevant for you.
Reference(s): (paste the in-text citation here for the source you have used)
Industry professionals research 1 – Identify a industry professionals' piece of work/portfolio. How do they present their work? What aspects could you follow/do the same? (200 words)
For this you need to find an industry professionals' portfolio/ piece of work.
Identify what they have done to showcase their work and how you could utilise the same methods.
How is it organised?
What is the visual presentation? What have they done to highlight certain aspects?
What are they writing alongside their work? If any?
What information are they giving you about their final product alongside the final renders?
Reference(s): (paste the in-text citation here for the source you have used)
Industry professionals research 2 – Identify a industry professionals' piece of work/portfolio. How do they present their work? What aspects could you follow/do the same? (200 words)
For this you need to find an industry professionals' portfolio/ piece of work.
Identify what they have done to showcase their work and how you could utilise the same methods.
How is it organised?
What is the visual presentation? What have they done to highlight certain aspects?
What are they writing alongside their work? If any?
What information are they giving you about their final product alongside the final renders?
Reference(s): (paste the in-text citation here for the source you have used)
Other Sources
Record the initial research sources, both primary and secondary, that you intend to use. Your sources of research should be as wide as possible, including libraries, museums, galleries, journalism, articles, media, galleries, books, film/video, magazines, TV/radio programmes, web sites etc
Tell me what you already know you are definitely going to use as part of your projects research.
Place links to them here, you do not have to write about them.
Bibliography
This is where we will place our reference list for our proposal. This will be where you copy and paste your list from mybib.com when you have completed writing everything above.
Time Planner - First Week Until Last
This section provides you with an opportunity to plan your time out for your whole FEP project. Be as detailed as possible!
This is not set-in-stone and is there to demonstrate your ability to plan a project.
It will also provide a framework for you to work against and will allow you to better identify whether you are on track within your project as you progress through it.
It will help to provide opportunity for you to reflect on your progress during your weekly reflections and may provide talking points for your progress.
Week 1 - 02/02/25 - Research (Suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 2 - 09/02/25 - Research (Suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 3 - 16/02/25 (Half Term) - Research (Suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 4 - 23/02/25 - Planning (Suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 5 - 02/03/25 - Planning (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 6 - 09/03/25 - Planning/Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 7 - 16/03/25 - Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 8 - 23/03/25 - Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 9 - 30/03/25 (Easter Holidays) - Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 10 - 06/04/25 (Easter Holidays) - Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 11 - 13/04/25 - Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 12 - 20/04/25 - Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 13 - 27/04/25 - Development (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 14 - 04/05/25 - Playtesting/Rendering/Questionnaires/Feedback (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 15 - 11/05/25 - Final Evaluation (suggested)
Activity / What you are intending to do this week - including independent study
Resources / What you will need to achieve it - including access to workshops
Week 16 - 18/05/25 - MONDAY SUBMISSION 11AM!!!