This is my attempt at making a Colosseum. I started by adding a cylinder and hollowing it out. I then cut out the gaps.
I entered some code into the python section of the script editor:
# Create a NURBS curve
import maya.cmds as cmds
# Define the curve degree and control points
degree = 3
points = [(0, 0, 0), (1, 2, 0), (3, 1, 0), (5, 0, 0)]
# Create the NURBS curve
curve = cmds.curve(p=points, d=degree)
This created a curve. I edited the numbers in brackets to make a different one.
I pressed space to go into orthographic view and select the front view. I then drew a simple curve. I cloned it 4 times, selected them in order, then did Surfaces < Loft. This connected them all. You can also go to Surfaces < Reverse direction to switch which side the faces are on.
I created a circle the did Surfaces < planar. This filled in the circle.
I drew a line, then moved it to the side a bit. After that I used X and D to move the point of origin back to the center. Then, I did Surfaces < Revolve.
I used this method to re-make my wine glass. The old one is on the left and the new one is on the right.
I used the same method as making the wine glass to make this sombrero. To turn it into a model I went to Modify < Convert < Nurbs to polygons. I then selected quads and clicked apply. I then did Mesh < Retopologize. This got rid of N-gons.
I went to edit < Duplicate Special. I then opened the options for it. I added a cube and turned it into a rectangle. I moved it slightly to the side and then held down D + X to move the pivot point to the center. I then modified the translate and rotate settings to make a spiral staircase.
I spawned in 2 cylinders, created some circle curves around them, then I went into the front orthographic view and created a curve between them. I then applied a sweep mesh to it and adjusted it to look