Why might someone go straight into employment?
- They might want to do this to start earning money
- They might not be interested in going to university
- They might want to do this for work experience
Game writer - Games writers think up the story of a game. While artists create the look of a monster, games writers give the monster a name, show how it became a monster and why it needs to be defeated. Average salary £26327
Network programmer - Network programmers make it possible for gamers to play with each other. They develop the code behind online multiplayer games so that everything that happens in a game gets transmitted from one machine to another. This means the same things are displayed on each machine at more or less the same time which makes playing a game with people on other consoles and devices possible.
Why might someone go straight into university?
- To try to improve their skills
- To get a degree
Starter Activity
1. Game designer - Creates the rules, structure, and gameplay mechanics of a video game.
2. Concept artist - Draws visual ideas for characters, environments, and props.
3. QA tester - Plays games to find bugs and ensure quality before release.
4. Animator - Brings characters and objects to life using movement and timing.
5. Sound designer - Creates audio effects and music to enhance the game experience.
6. Level designer - Builds game levels and environments for players to explore.
QA Tester - A QA Tester's job is to identify and document bugs to make sure that whatever is being tested works as intended before being released to the public. The average QA Tester salary is around £45,000 a year.
2D Animator - A 2D animator needs to be able to draw as well as understand the principles of animation. You also need to know how to use animation software such as Adobe Animate. The average salary I found is £31,000 a year.
Concept Artist - A concept artist's job is to create the initial visual designs for things like games or movies to be realized later. The average entry level salary is £29,000 a year.
Preparing For Progression
You will be introduced to a range of different job roles within the Games, Animation & VFX industries that will help you to understand your chosen vocational pathway. We will spend time as a group discussing different pathways and researching into these. We will be exploring a range of local, regional, national and internal companies; building a profile of influential and successful businesses.
These case studies will then lead you to develop self promotional material/s, which can be evidenced in several ways. Including a presentation, CV, personal statement, website, showreel, visual displayed and posters.
Task One - Pre-Production Planning
You will begin to research the essential skills, characteristics and behaviors required to work successfully within your chosen industry. Building on previously identified job roles, you will use trusted sources including your own interactions with employers, industry publications, online resources and job sites to identify the skills you should look to develop during your time on the course.
This section will allow you concentrate on the following criteria;
1.1 - Critically evaluate own strengths and ambitions to support own development and meet identified goals.
Analysis of Industry Skills,
3D Modelling: 5 / 10
UV Mapping: 2 / 10
Texturing: 4 / 10
Animation: 7 / 10
VFX: 5 / 10
Programming: 6 / 10
Illustration & Drawing: 8 / 10
I put a high score for drawing and animation because I've had a lot of experience drawing even before college. With texturing and UV mapping I do not remember how to do them at all. I just remember some parts vaguely.
Analysis of Personal Skills,
Confidence: 6.7 / 10
Motivation: 8 / 10
Communication: 5 / 10
Team-Work: 4 / 10
Stress Resistance: 7 / 10
Engagement: 6 / 10
I feel pretty confident in most of my skills. The only things I'm not confident on are mainly UV mapping and texturing.
SWOT Analysis,
Strengths
Strengths are your skills, abilities and qualifications. You can also include work experience, education, additional training and certifications. Consider any additional strengths, such as the ability to relocate or your professional network connections. Listing your strengths can help you create a personal statement or cover letter that demonstrates your most relevant qualifications. You can also use an example of how you used a specific strength during a project.
Weaknesses
It is important to be honest when creating your list of weaknesses, so you can create an effective analysis. Any area in which you could improve would be a weaknesses, such as needing additional experience or upskilling. Other weaknesses could include requiring limited work hours, inability to relocate, or a lack of other characteristics / skills not directly related to Games Dev. Reviewing your weaknesses will help you understand where you can learn more, adjust your schedule or improve.
Strengths
Insert strengths here ...
Weaknesses
Insert weaknesses here ...
Opportunities
Opportunities are external factors that can improve your situation. When creating your list of opportunities, consider resources, market trends and anything else that could help you. Want to be a Programmer? Programmers are some of the most in demand practitioners in the industry. What does the job market look like locally and nationally? What other opportunities are there to help you achieve your goal? Further study? Placements? Extra-curricular activities and enrichment?
Threats
When making your list of threats, consider external factors that put you at a disadvantage. Threats can include a small job market, potential competitors or new industry restrictions. Understanding potential threats can help you form plans to minimize the risk or turn it into an opportunity. For example, your current career goal is to be a Game Artist? Analysts predict that the Game Artists roles are higher to move into than any other industry role. How do you stand out from the crowd? What other threats could hinder your route into the Games industry?
Opportunities
Insert opportunities here ...
Threats
Insert threats here ...
Task Two - Job Role Analysis
You will be introduced to the industry aligned with the your chosen vocational pathway. Following initial group discussions and lectures you will be encouraged to research and explore local, regional, national and international companies; building a profile of influential and successful businesses. These case studies could be evidenced in several ways, including a presentation, visual displays & posters, written reports or blogs.
This section will allow you concentrate on the following criteria;
1.2 - Use knowledge and understanding of progression routes to make applications within creative media production, higher education or related employment.
2.1 - Critically evaluate a range of communication skills and knowledge required to make application to progression routes within creative media solutions.
STUDIO NAME HERE
Job Role
Here
Job Role
Here
Job Role
Here
Job Role
Here
Job roles in the department ...
Job roles in the department ...
Job roles in the department ...
Job roles in the department ...
INSERT JOB ROLE HERE
Duties
Insert Duties Here ...
Responsibilities
Insert Responsibilities Here ...
Earning Potential
Insert Earning Potential Here ...
Professional Skills Requirements
Insert Professional Skills Requirements Here ...
Personal Skills Requirements
Insert Personal Skills Requirements Here ...
INSERT JOB ROLE HERE
Duties
Insert Duties Here ...
Responsibilities
Insert Responsibilities Here ...
Earning Potential
Insert Earning Potential Here ...
Professional Skills Requirements
Insert Professional Skills Requirements Here ...
Personal Skills Requirements
Insert Personal Skills Requirements Here ...
INSERT JOB ROLE HERE
Duties
Insert Duties Here ...
Responsibilities
Insert Responsibilities Here ...
Earning Potential
Insert Earning Potential Here ...
Professional Skills Requirements
Insert Professional Skills Requirements Here ...
Personal Skills Requirements
Insert Personal Skills Requirements Here ...
Task Three - CV / Personal Statement
As an essential element of your study programme, you will need to use your industry research to help prepare yourself for future work placement opportunities. Following an initial discussion with your tutors and tutor mentors, you will benign to develop either a CV or Personal Statement that is relevant to your chosen progression.
This section will allow you concentrate on the following criteria;
2.2 - Use a range of communication skills and knowledge to support your own progression goals.
3.1 - Use knowledge and understanding of promotion and presentation skills to support your own development and meet identified goals.
Positive Points:
Negative Points
Positive Points:
Negative Points
CV / Personal Statement,
Insert your CV or Personal Statement Here ...
Task Four - Promotional Materials
You will now need to spend some time developing your website / blog, these are key to quickly showcasing your work and development. This will be useful for when either progressing into Higher Education or employment.
This section will allow you concentrate on the following criteria;
2.2 - Use a range of communication skills and knowledge to support your own progression goals.
3.1 - Use knowledge and understanding of promotion and presentation skills to support your own development and meet identified goals.
Positive Points:
Negative Points
Positive Points:
Negative Points
Positive Points:
Negative Points
Positive Points:
Negative Points
Positive Points:
Negative Points