Alethia is a planet in the goldilocks zone around a massive star in an unexplored universe in the "He Who Fights With Monsters" Multiverse.
Alethia is a larger world than Earth, likely around twice the size, but with a comparable atmosphere and worldly biomes. However, Alethia has a thinner than normal barrier between the material plane and the Astral allowing a significantly increased level of magic to saturate the world. So saturated the worlds environments and creatures have adapted to the abundance of magic to produce some spectacular and deadly environments and creatures.
The population of the world is no exception, they are infused with magic to the point that they’ve lost the ability to absorb the essences that manifest in their world. Though the natives are unable to absorb essences, they are quite capable of ritual magic and much of their world’s technological advancements has been achieved through the lens of magic, ritual, and enchantment.
Though much of the life of the planet has adapted to survive in the high magic environment the gods intervened at some point in its history to create areas of relative safety from the powerful monsters manifesting across the world.
The Alethian Pantheon contains fourteen gods, each having built two Celestial Pillars. Sites where the gods have erected massive magical pillars to attempt to regulate the fluctuating magic and control the manifestation of magical phenomenon. The excess magic that would normally cause local manifestations is absorbed and funneled into pocket dimensions. The absorbed energy fills these pocket dimensions with monsters and architecture designed and managed by the gods, which frequently take the form of dungeons.
The moderation and stabilization of magic in a wide radius around each pillar allows for a region of relative safety in which the citizens of the world can build their homes without the fear of the dangerous manifestations that appear in the untamed lands and oceans around the world. As a result all the world's Major Cities are built around the Celestial Pillars, though not all Pillars are surrounded by civilized folk. People living in civilized areas typically stick to the proximity of the Celestial Pillars.
People living in these areas are almost entirely all bronze rank, with a small host of powers they’ve had their whole life. Some few are able to advance through a combination of diligent practice, the absorption of magic in higher magic zones, and rituals, but this advancement is slow and very few have managed to advance to gold rank.
Of those Celestial Pillars that foster more advanced civilizations, many participate in a ritual once per decade. Each participating nation summons a group of outworlders. These outworlders are summoned from low magic worlds where they can take adults who excel in their own world and offer them essences to bolster their strengths and make them into the heroes they need.
Each country offers their summoned outworlders 3 essences each chosen from a selection of one of each type. This offers the party flexibility and choice but limits overlap. In addition the rituals used to summon the outworlders have certain criteria they look for in the people they summon, which attempts to choose people with different aptitudes.
Some, more advanced technologies may exist but would likely be powered by - and heavily incorporate - magical components and principles.
Heavy horse and horse collars
Water Wheels
Windmills
Mana Batteries
Skis, Dogsleds, dugout canoes
Bare horseback, the wheel, ship building
Saddles, roads, triremes
Stirrups, ocean going sailing ships
Magical Teleportation, Gates, Flying
Steel weapons, Plate Armor
Castles, Siege engines
(no black powder because magic)
Magical arms and armour
First aid, Surgery
Herbal remedies, fermentation
Animal Husbandry
Magical Healing, Potions
Civilizations on Alethia all cluster around the divine pillars created by the fourteen gods. Shown above are the 28 zones and the races that primarily inhabit those zones, though through most of the civilized world the major cities have erected gates for travel, though the expense is prohibitive travel through the broader world is dangerous at best.
Containing fourteen gods and goddesses the Pantheon of Alethia is devided into two halves. The Primal gods, which came first represent the forces of nature as they manifest and influence the world. The Civilised gods came after as the races of Alethia evolved the capacity for deeper thought and moral questioning. These gods of the more conceptual forces are more focused on the enlightened races as their spheres of influence play out more in the minds and hearts of the mortal races.
There are a few notable organizations that span the majority of the globe across Alethia.
The Adventurers guild is an amalgamation of several merchant guilds and organizational groups that have come together to for a powerful force in the world that seeks to organize, support, and protect adventurers through education, rankings, organization of work through quest boards, and a buffer that shelters adventurers from some of the politics of the world.
Many adventurers also form guilds. These guilds offer resources, companionship, safety in numbers, leadership, and direction to like minded adventurers.
Most guilds are primarily local, offering lodging and information on local resources to their members.
One notable global guild is known as Alethian Pride.
Alethian Pride is a well funded global organization that believes the extra-planer summoning of heroes is an unacceptable waste of resources and that the native born population of Adventurers are more than capable of handling anything and everything their world can throw at them. To this end they support adventurers with the same beliefs with a global network of support.
There are 5 known dimensions within the universe, width, height, depth, time, and the layers of reality.
The scientist and wizards of Alethia have begin exploring travel through the 5th dimension and have discovered many seemingly different levels of matter and existence.
For more on the planes check out Meta-Physics.