Maneuvers
Tactical Movement
Mounted Combat
Flying Combat
High Speed Movement
Attacking
Melee Attacks
Ranged Attacks
Striking at Weapons
Defending in Tactical Combat
Active Defense
Close Combat
Unarmed Combat
Grappling
Subduing a Foe
Rolls
Critical Success/Failure
Reaction Rolls
Sense Rolls
Will Rolls
Physical Feats
Injury
Recovery
Fatigue
Mana Points
Area Damage
Explosions
Extra Effort
Custom Rules
Locking Picking
Potion Use