As Innovative Designers, students leverage human and computer partnerships within a design process, creating useful and thoughtful solutions to problems. Subtopics include Human/Computer Partnerships and Design Thinking.
Standards
3rd Grade
20 - Compare and contrast human and computer performance on similar tasks to understand which is better suited to the task.
21 - Explain advantages and limitations of technology.
4th Grade
20 - Explain how hardware and applications can enable everyone, including people with disabilities, to do things they could not do otherwise.
5th Grade
27 - Define social engineering and discuss possible defenses.
Standards
6th Grade
28 - Define assistive technologies and state reasons they may be needed.
29 - Define artificial intelligence and identify examples of artificial intelligence in the community.
7th Grade
28 - Classify types of assistive technologies.
29 - Compare and contrast human intelligence and artificial intelligence.
8th Grade
27 - Analyze assistive technologies and how they improve the quality of life for users.
28 - Develop a logical argument for and against artificial intelligence.
Lesson Planning
Are Computers Smarter than Humans?
The Turing test: Can a computer pass for a human? - TedEd Lesson
Teaching Kids What AI is and Isn't
Unplugged Activities for Teaching About AI
Machine Learning for Kids - Resources
Makezine: Design & Print Assistive Tech
Assisitve Device Academy - 3D print lesson
Assisitive Tech Challenge Competition
Exploring Computer Science Unit 1
DLCS Standards Unpacked - Innovative Designer - Human/Computer Partnerships
Standards
38 - Systematically design and develop programs for broad audiences by incorporating feedback from users.
39 - Identify a problem that cannot be solved by either humans or machines alone and discuss a solution for it by decomposing the task into sub-problems suited for a human or machine to accomplish.
Standards
Kindergarten
13 - Use a design process in a guided setting to create an artifact or solve a problem.
1st Grade
19 - Identify and revise problem-solving strategies to solve a simple problem.
2nd Grade
18 - Investigate the design process and use digital tools to illustrate potential solutions to a problem, given guidance and support.
Tools for Students
Standards
3rd Grade
22 - Discuss the design process and use digital tools to illustrate potential solutions.
23 - Implement the design process to solve a simple problem.
4th Grade
21 - Develop, test, and refine prototypes as part of a cyclical design process to solve a simple problem.
5th Grade
28 - Develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.
Tools for Students
Standards
6th Grade
30 - Discuss and apply the components of the problem-solving process.
7th Grade
30 - Apply the problem-solving process to solve real-world problems.
8th Grade
29 - Create an artifact to solve a problem using ideation and iteration in the problem-solving process.
Tools for Students
Standards
40 - Use an iterative design process, including learning from mistakes, to gain a better understanding of a problem domain.