As Innovative Designers, students leverage human and computer partnerships within a design process, creating useful and thoughtful solutions to problems. Subtopics include Human/Computer Partnerships and Design Thinking.

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human computer relationships Resource Section for third through fifth grade

Standards

3rd Grade

20 - Compare and contrast human and computer performance on similar tasks to understand which is better suited to the task.

21 - Explain advantages and limitations of technology.

4th Grade

20 - Explain how hardware and applications can enable everyone, including people with disabilities, to do things they could not do otherwise.

5th Grade

27 - Define social engineering and discuss possible defenses.

human computer relationships Resource Section for middle school

Standards

6th Grade

28 - Define assistive technologies and state reasons they may be needed.

29 - Define artificial intelligence and identify examples of artificial intelligence in the community.

7th Grade

28 - Classify types of assistive technologies.

29 - Compare and contrast human intelligence and artificial intelligence.

8th Grade

27 - Analyze assistive technologies and how they improve the quality of life for users.

28 - Develop a logical argument for and against artificial intelligence.

human computer relationships Resource Section for high school

Standards

38 - Systematically design and develop programs for broad audiences by incorporating feedback from users.

39 - Identify a problem that cannot be solved by either humans or machines alone and discuss a solution for it by decomposing the task into sub-problems suited for a human or machine to accomplish.


design thinking Resource Section for k. through second grade

Standards

Kindergarten

13 - Use a design process in a guided setting to create an artifact or solve a problem.

1st Grade

19 - Identify and revise problem-solving strategies to solve a simple problem.

2nd Grade

18 - Investigate the design process and use digital tools to illustrate potential solutions to a problem, given guidance and support.

design thinking Resource Section for third through fifth grade

Standards

3rd Grade

22 - Discuss the design process and use digital tools to illustrate potential solutions.

23 - Implement the design process to solve a simple problem.

4th Grade

21 - Develop, test, and refine prototypes as part of a cyclical design process to solve a simple problem.

5th Grade

28 - Develop, test, and refine prototypes as part of a cyclical design process to solve a complex problem.

design thinking Resource Section for middle school

Standards

6th Grade

30 - Discuss and apply the components of the problem-solving process.

7th Grade

30 - Apply the problem-solving process to solve real-world problems.

8th Grade

29 - Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

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