As Citizens of a Digital Culture, students verbalize the impact of computing in a global society while safely, securely, ethically, and legally interacting with digital environments and protecting their digital identities. Subtopics include Safety, Legal and Ethical Behavior, Digital Identity, and Security, Systems, and Impact of Computing.

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safety, privacy, and security Resources Section for third to fifth grade

Standards

3rd Grade

8 - Describe how to use proper ergonomics when using devices.

9 - Identify the proper use and operation of security technologies.

10 - Describe ways web advertising collects personal information.

4th Grade

8 - Demonstrate the proper use and operation of security technologies.

5th Grade

9 - Explain the proper use and operation of security technologies.

10 - Identify appropriate and inappropriate uses of communication technology and discuss the permanence of actions in the digital world.

safety, privacy, and security Resources Section for high school

Standards

11- Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.

a. Recognize user tracking methods and hazards. Examples: Cookies, WiFi packet sniffing.

b. Understand how to apply techniques to mitigate effects of user tracking methods.

c. Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.

d. Explain the relationship between online privacy and personal security. Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.

e. Identify physical, legal, and ethical consequences of inappropriate digital behaviors. Examples: Cyberbullying/harassment, inappropriate sexual communications.

f. Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.

12 - Describe how sensitive data can be affected by malware and other attacks.

13 - Compare various security measures of a computer system.

14 - Compare ways to protect devices, software, and data.


Legal and Ethical Behavior Resources Section for K. through second grade

Standards

Kindergarten

5 - Demonstrate appropriate behaviors for working with others responsibly and kindly.

1st Grade

5 - Differentiate between prior knowledge and ideas or thoughts gained from others.

6 - Identify appropriate and inappropriate behaviors for communicating in a digital environment.

2nd Grade

5 - Cite media and/or owners of digital content at an age-appropriate level.

6 - Demonstrate appropriate behaviors for communicating in a digital environment.

Legal and Ethical Behavior Resources Section for middle school

Standards

6th Grade

10 - Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

11 - Differentiate between appropriate and inappropriate digital content and the use of that content.

7th Grade

10 - Explain social engineering, including countermeasures, and its impact on a digital society.

11 - Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

8th Grade

10 - Analyze different modes of social engineering and their effectiveness.

11 - Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.


Legal and Ethical Behavior Resources Section for High school

Standards

6th Grade

10 - Describe the causes and effects of illegal use of intellectual property as it relates to print and digital media, considering copyright, fair use, licensing, sharing, and attribution.

11 - Differentiate between appropriate and inappropriate digital content and the use of that content.

7th Grade

10 - Explain social engineering, including countermeasures, and its impact on a digital society.

11 - Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

8th Grade

10 - Analyze different modes of social engineering and their effectiveness.

11 - Advocate for positive, safe, legal, and ethical habits when creating and sharing digital content.



Digital Identity Resources Section for third through fifth grade

Standards

3rd Grade

N/A

4th Grade

10 - Identify the different forms of web advertising and why websites, digital resources, and artifacts may include advertisements and collect personal information.

5th Grade

12 - Explain the different forms of web advertising and why websites, digital resources, and artifacts may include advertisements that may collect personal information.

Digital Identity Resources Section for middle school

Standards

6th Grade

12 - Define digital permanence.

13 - Define personal privacy, digital footprint, and open communication.

7th Grade

12 - Discuss the impact of data permanence on digital identity including best practices to protect personal digital footprint.

8th Grade

12 - Cite evidence of the positive and negative effects of data permanence on personal and professional digital identity.


Impact of Computing Resources Section for K. through second grade

Standards

Kindergarten

6 - Recognize ways in which computing devices make certain tasks easier.

1st Grade

8 - Identify ways in which computing devices have impacted people’s lives.

2nd Grade

8 - Interpret ways in which computing devices have influenced people’s lives.

Tools for Students

Impact of Computing Resources Section for third through fifth grade

Standards

3rd Grade

11 - Identify resources in the community that offer technology access.

12 - Identify and discuss ways that access to technology helps empower individuals and groups.

4th Grade

11 - Discuss the digital divide as unequal access to technology based on differences such as income, education, age, or geographic location and locate resources in the community that can give people access to technology.

5th Grade

13 - Share knowledge of resources in the community that can give people access to technology.

Impact of Computing Resources Section for middle school

Standards

6th Grade

14 - Discuss digital globalization and Internet censorship.

15 - Identify emerging technologies in computing.

7th Grade

13 - Compare and contrast information available locally and globally.

14 - Discuss current events related to emerging technologies in computing and the effects such events have on individuals and the global society.

15 - Discuss unique perspectives and needs of a global culture when developing computational artifacts, including options for accessibility for all users.

8th Grade

13 - Evaluate the impact of digital globalization on public perception and ways Internet censorship can affect free and equitable access to information.

15 - Critique computational artifacts, including options for accessibility for all users, with respect to the needs of a global culture.

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