"Sa Dulo ng Linya"
Isang Maikling Filipino Horror-Suspense Audio Story
Sino kaya ang matatanaw sa dulo ng daan? Ano kayang maririnig sa kabilang linya?
Isang Maikling Filipino Horror-Suspense Audio Story
Sino kaya ang matatanaw sa dulo ng daan? Ano kayang maririnig sa kabilang linya?
"Ikaw ba ay pauwi na sa iyong bahay? Wala naman sigurong umaaligid sa sulok ng dilim ng gabi?
Paano kung meron? Ano ang iyong gagawin?"
Halina't samahan natin si Amy sa kanyang lakad pauwi. Ano kaya ang nasa dulo nito?
Listen to "Sa Dulo ng Linya," a short Filipino horror-suspense audio story here!!! 👇🏻👇🏻
SYNOPSIS
Ito ay isang maikling kwento tungkol sa isang rising actress na nagngangalang Amy, na nasa kanyang daan pauwi sa kanyang bahay. Dahil sa kanyang busy schedule ay madalang lang s'yang namamalagi sa kanyang bahay. Minsan napapatanong na lang sya, dito ba nakalagay itong gamit na ito? Nilagay ko ba itong gamit na ito sa bag ko? Ano pa kaya ang mga tanong na nabubuo sa isipan ni Amy sa kanyang lakad pauwi? Mahahanap nya kaya ang mga kasagutan dito?
Voice Recordings (Dialogues)
Radio DJ Marikit
Amy's Dialogues
911 radio dispatch/PSAP Agent
Stalker
Foley Sounds
normal/medium/running - heels walking
searching through bag
umbrella opens
Amy's shaky breathing
opens the door
closes and locks the door
phone ringing
Amy removing her bag and heels
slow/medium/running - barefoot footstep
door knob rattling
object/phone fell down
faucet opens and closes
creaking sound for faucet
light switch closed
heartbeat sound
phone call ends
Environment Sound
Raining sounds 1 (own recording)
Raining sounds 2 - with lighting (own recording)
Sound Effects (Copyright/Royalty-Free from Online Library - Pixabay)
(stalker) walking on concrete
Background Music
As someone fond of writing short stories, I thought that it would be nice to explore how stories can be conveyed in other multimedia forms, which in this case, would be producing an audio story! I really like listening to podcasts, radio segments, and dramas which often talk about life lessons, love stories, and my recent favorite — horror stories. Listening to them has been helpful when I try to unwind or even make it my "background music" when I'm doing some chores or academic tasks to keep me awake. Audio stories have been a way for me to cope with not having the time to watch some anime or K-drama that helps me activate my "creative juices," which I badly need when I need to do some tasks that need imagination and an artistic mind. And what genre keeps me awake and helps me stimulate my imagination? Of course, it's horror stories!
Horror stories engage with our senses — the sight, sound, smell, taste, and touch. Listening to such genre makes me immerse myself that even if there's only audio, the sounds that can be heard enable us to "see" the environment the characters are moving in, the objects that collide with each other, and imagine the taste and smell of things like food or the musky rain just by mentioning them.
Thus, my final project is a short Filipino audio story titled "Sa Dulo ng Linya," a self-produced and originally written story made by yours truly. This audio story is a horror-suspense inspired by the feeling of being watched. As someone who often stays up late at night and shuts off all light (please do not do this at home because you'll have bad eyesight like me), there's always this paranoia of unseen dangers, especially if you're all alone amidst the dark of the night — as if you're being watched by someone unseeable.
I didn't expect that my planned schedule would go down the drain due to an unforeseen situation, which is catching the flu for almost 2 weeks. I know, I'm also shocked, as I was panicking about how I should adjust my production schedule. Nevertheless, since I was bedridden for that long, I tried to catch up with my tasks from other subjects that are doable in my condition as I await my recovery (as well as recovering my voice that became hoarsy due to a lot of coughing) — which really helped me a lot to have a lot of time for doing my audio story as I won't be juggling my other courses with this one! The adjusted schedule also helped me plan how I will record and practice the dialogues so that it will be smooth sailing during the recording phase. I was relieved that I was able to adjust my schedule and adapt on the changes which enabled me to finish the audio story on-time.
Like what I've included in my Assignment 1: Pre-Production, I'll be showing my mini recording studio again, which I've prepared in order to minimize unwanted noise and too much echo when recording my audio. I've opted to use the area of my study table for setting up my recording station, as it is the quietest part of our house based on my sound meter trial reading. This nudged me to rearrange my study table and rotate it to make the microphone face away from the electric fan, which is helpful in lessening the sound of it being absorbed by the microphone when recording. As the microphone faces hard surfaces like the walls, the metal frame of our bed, and the window — I've decided to put a lot of cloth and fibrous materials on the area to help with sound absorption and reduce unwanted echo to be captured when recording. Some of the materials added are stuffed toys around my workstation, which may help a little in absorbing sound waves (but not as effectively as acoustic panels, of course), and some hanging clothes behind where my laptop and microphone stands to reduce hard surfaces bouncing off the sounds when recording.
Study Table
This is the current setup of my study table, where my laptop and microphone will be placed when recording my audio. Since my microphone has a cardioid polar pattern, I opt to place the microphone facing behind possible noise that can be captured (such as electric fan noise) when recording. I’ve also added some stuffed toys as well as hung clothes (my tank tops in this pic) that cover the microphone and an electric fan to reduce unnecessary noise captured by the microphone. I'll be adding some more hanging clothes (that can't be included in this picture) behind the laptop while recording!
Where the Microphone Faces
This is the back part of the desk where the microphone faces the thick blackout curtain behind me when I’ll be talking and recording using the mic. Behind the blackout curtain is another curtain for the window behind it that can help lessen the noise coming from outside. I'll also be avoiding recording while raining or construction outside to prevent unnecessary sounds from being absorbed while recording.
Whole Room
Lastly, here’s the whole room where my setup is located. As you can see, there are curtains, clothes, and other fibrous materials surrounding the setup to help with sound absorption. Some furniture, like the bed, can’t be moved, as well as the cabinets. I've tried recording in the room while I lock the door and turn off the electric fan — it resulted in a clean audio recording and didn't have that "airy" sound coming from the electric fan.
System Used | Laptop: HP Victus
Processor: AMD Ryzen 5 5600H with Radeon Graphics, 3.30 GHz
Installed RAM: 16.0 GB
System Type: 64-bit operating system, x64-based processor
Display: AMD Radeon(TM) Graphics
Display Type: 1920 x 1080, 144 Hz | Display Resolution
Digital Audio Workstation
For the software, I've decided to change my DAW from Audacity to Tracktion Waveform since it's also free and can be run on my laptop! I was exploring and comparing Audacity and Tracktion Waveform, and have observed that I can do much more editing in the latter as it has more functions and tools available. While I'm new and still learning the things I can do in Tracktion Waveform, experimenting and doing a lot of trial-and-error will be enjoyable to do to test my limits!
As I familiarize myself with the equipment I'll be using, which includes my Maono PD100X and QKZ AK6 Pro In-Ear Monitor (IEM), I find it enjoyable to just practice reading the script out loud on the microphone or just simply try to yap and listen to it to be comfortable talking on it. I've also practiced expressing emotions and even changing how I speak depending on the personality I want to depict, which was later have been very helpful when I was recording dialogues of each characters on my audio story!
Maono PD100X: USB/XLR Dynamic Microphone
QKZ AK6 Pro (IEM)
This microphone has USB and XLR connectors, which can be connected to a laptop or even an interface. This type of microphone has a cardioid polar pattern where the highest sensitivity will be sounds coming directly from the microphone (0°) while no sensitivity for sounds coming directly behind (180°) while there is reduced sensitivity to sounds coming from the sides (90º/270º) which is perfect for my setup as it is not that suitable for recording or do not have the qualities to reject background noise.
Cardioid polar pattern
40Hz-16kHz frequency response
24-bit/48kHz sample rate
Mute button
Gain Knob
RGB Lighting (which is cool to have for aesthetic purposes haha)
Since the earphones that I used to have are “ancient” in terms of quality and specs they provide, I wanted to get a new pair that is within budget but also of good quality. I tried to search online and read some Reddit posts about the earphones that they bought during sales, and I ended up with QKZ AK6 Pro IEM! Below are the specs of the IEM:
11mm dynamic driver,
frequency response range: 20Hz-20kHz,
impedance of 16Ω
sensitivity: 98dB
Planning and Preparation
They say "the first step is always the hardest," and this was also true for me when I was trying to start my project. I drafted a lot of horror story plots, but it was hard to satisfy myself on which story would be fitting to adapt into an audio story, as it is different from stories that are meant for reading or comics that are accompanied by visuals to narrate the story. As I was in a writing slump, I tried to read some tips online and watch some YouTube videos that talk about sound designing in horror stories which actually helped me to understand how to utilize sounds to make the listener visualize what is happening, or even to the extent of how to arouse the feeling of suspense felt by the character of the story be felt by the listener. Although this has helped me with the sound design concept and has given me an idea of the technical part, I was still at a loss on what kind of audio story I'd like to produce. I was torn between creating a radio drama format (since I'm a fan of it, like Kwentong Takipsilim and Barangay Love Stories) or an audiobook-like format where we listen to a glimpse of the character's life, but I have decided to do the latter due to the K-drama titled "Voice," which sparked my imagination!
As I was stuck in bed due to having the flu for almost 2 weeks (yes, I'm still alive, haha), this gave me time to review my scripts while watching some K-dramas on the side that made me have that "eureka" moment. The story was not a horror genre but a crime-thriller, which is about the 911 dispatch service, where they respond and allocate a team of police officers to go to the scene as soon as the call is made. The main character was the 911 radio dispatcher who talks with the caller, and her main goal was to help them survive the situation through the information she heard on the call.
Voice, Season 1
I was baited to watch this since one of my favorite K-actors is casted here, but then enjoyed the plot and was fascinated by how audio is utilized here. If you're interested, click this link to view the trailer!
Here's a YouTube Playlist of some of the videos I found really helpful when I was doing this project!
This inspired me to create an audio story that highlights audio communication tools we have these days — specifically, radio shows and audio calls! As I was finalizing my script and list of tracks that I need to record (mostly foley and dialogue), I often table read to practice the lines in order to familiarize myself with the emotions and personality of the characters that should be conveyed through the audio. It was also enjoyable to try to imagine the overall flow of the story as I tried to insert some background music and sound effects that describe the setting and mood of the story. These preparations helped me a lot in composing myself to do the production phase, which is recording!
Foley, Dialogues, Background Music, and Sound Effects
Foley Sounds
I've recorded the foley sounds on different days, as there were a lot of them to be recorded. On August 30, I recorded all of the walking sounds, which are the ones wearing heels and the barefooted ones. I recorded these sounds in different paces — slow, medium/normal, and running, to match the increasing intensity of each scene these foley sounds will be used. The heels were easier to record than the barefoot ones, as the heels produce a stronger/blunter sound than the latter. Recording the barefoot foley sound using just my feet just captured a faint sound, which is why I wore some socks that can help produce the barefoot sound. Some of the other foley sounds I've recorded that day are some action sounds that involve interacting with an object, namely, opening an umbrella, searching through a bag, rattling doorknobs, opening/closing doors, and light switch.
Here are some examples of these recordings, as I can't include all of them here to prevent dumping all of the audio files here.
Foley Sounds
As for the other foley sounds, I've continued to record them on August 31, where I recorded the remaining foley, such as phone calling sounds, heartbeat sound, and the faucet running sounds. The easiest to do was the heartbeat, as I've only recorded myself pounding on my chest while wearing a t-shirt to recreate the sound of the heart beating. Recording the phone call was tricky, as I needed to record a cell phone version and a telephone one, but I only used the latter and opted to use a cellphone ringtone recording online, as my phone ringtone doesn't fit the tone I wanted to go for. The hardest one to record was the faucet, as I wanted it to sound chaotic but also avoid my microphone being splashed by the water. But in the end, I was able to find the right distance for recording the audio I aim to record.
Environment Sounds (Rain)
I was waiting for a light drizzle to happen, but heavy rain came (this was on September 1) instead which kind of made it hard to record something like this since the rain was heavy and chaotic. Nevertheless, I still opted to use the one I recorded, as I want to minimize the instances of using audio from an online library.
Dialogues
On August 31, I've recorded the dialogues into 27 parts as they consist of 4 different characters talking, namely, Amy, Radio DJ Amor, 911/PSAP Dispatch Agent, and the Unknown Stalker. Since there were too many of them, I opted to have a clean recording to avoid spending too much time on noise reduction. For this, I recorded the dialogues without any other objects making any sounds, which includes turning off the electric fan while recording. Although this method was difficult (weather-wise, as it is hot in our country haha), it was worth it as the audio recording turned out good and solid, having minimal to no airy sound, which can help me save a lot of time on polishing in the post-production phase. Below are some examples of my raw recording of the characters' dialogue (for this example, Radio DJ Amor and Amy's first dialogue).
Some Background Music and Sound Effects I Got Online
As mentioned earlier, I was aiming to lessen the audio tracks that I'll be sourcing from online which made me record a lot of foley sounds but it wasn't enough as some audio were hard to recreate due to lack of resources and materials to recreate the certain sound I am aiming for. Due to this reason, I opted to use some online (copyright-free and royalty-free) background music and few sound effects that fit the narrative of the story that I aim to have. The background music was one of the sounds that improved the overall project, as it helped convey the moods of the scene as well as the tone shifts. Although the background music was played on a much lower volume to not make it the central focus of the audio story and prevent it from competing/overpowering the dialogues and foley sounds when played together. Attached below are the 3 background music used in the audio story to describe the tone and mood shift, while the other sound effects from online are listed on the right, which includes the hyperlink to its source.
Sound Effects (Copyright/Royalty-Free from Online Library - Pixabay)
(stalker) walking on concrete
call answered (sound effect)
Background Music
Radio Segment BGM (by Purrple Cat)
Happy/Casual BGM (by Alex Productions)
Creepy BGM (by Myuu)
File Format, Audio Cleanup, Adding Effects to Dialogues, Volume
This section will explore the steps taken in mixing and mastering the audio story. This post-production phase is the trickiest to do as it involves a lot of detail, such as effects applied, the timing of the sound effects, and piecing together the dialogues to make it seem like a conversation between two people (since I'm the only person recording the dialogues of each character). Thankfully, the recordings that I have were clean enough so I didn't need to remove too much noise from them, although some parts that have some "airy" sound were noise-reduced for better output. However, some of the dialogues are needed to be edited as they require some effects [like filter, equalizer, and reverb] to be applied to fit the narrative of the story (e.g., scenes that are supposed to be radio broadcast style, on-call, or voices that have a different pitch).
here's a full screenshot of the editing file I have when I was mixing and mastering my audio story in Tracktion Waveform 13
The screenshot above shows the multitrack mix I have in my DAW. From top to bottom, the tracks are organized depending on their category:
Environment Sounds: describes diegetic sounds of the setting of the story, such as rain
BGM: which sets the mood of each scene, from the Radio BGM, the casual banter, and the tone shifting to a darker one
Amy - Sound Effects: describes the sounds produced by Amy when doing an action, for example, opening an umbrella or shuffling through her bag
Amy - Dialogues: as the name of the track itself, it consists of Amy's dialogue all throughout the story
911 and PSAP Agent: this track contains dialogues of the 911 and PSAP dispatch agent as they respond to Amy's request for help
Radio DJ Amor - Dialogues: as the track's name suggests, it contains the Radio DJ's dialogues during the radio segment and the casual conversation with Amy
Stalker: this track contains the stalker's few dialogues throughout the story
Stalker - Action Sounds: similar to Amy's, this separate track describes the sound produced by the stalker when he's doing an action, for example, the footsteps that follow behind Amy on her way home
Conversion of Format
After the recording process, I proceeded to organize my audio files into my DAW, which is Tracktion Waveform 13. As Waveform cannot read M4A files, I've converted the audio files into WAV format using VLC media player. After conversion, the audio files are now ready to be mixed in Waveform!
Audio Cleanup Process
I've aimed to have a clean audio during my recording process to have fewer sounds to clean up in the mixing process, as I have many dialogues, foley, and environmental sounds recorded, which can take a lot of time to edit. Thankfully, the recordings turned out good and just need a few adjustments, as some recordings have some "airy" sounds, even though I've turned off the electric fan while recording. These sounds were noise-reduced using gate!
In this example, I applied a gate to the telephone ringing sound effects located on the track named "Amy - Sound Effects." I opted to noise-reduce this part as the airy sound was too distracting when the phone rings, thus minimizing that certain noise in the mix. I tried trial-and-error on what decibel the audio sounds best and have found that setting it on -45 dB Threshold was the "cleanest," emphasis on that, since it's not really clean, but the best compromise of noise reduction while still retaining the sound intact without any kind of distortion or "lag" affecting the track. This was one of the reasons that I opted to remove some gates on my mix, as some become noise-reduced but also distorted when applied with it — hence, picking having minimal noise rather than having a distorted dialogue or sound effect.
Adding Effects to Dialogues
This was my favorite part of the mixing process, as this is one of the important parts to edit in order to give the audience a "sense of space." The audio story follows Amy's omnious night — from a mysterious "fan" listening on her radio show guesting at the beginning, the playful banter of Amy and DJ Amor after work that shifted to a night full of silence and eerie feeling as Amy walks home, and the foreboding feeling of danger lurking as she reaches her home. There were a lot of settings and mood changes which was possible to pull off through using filters, equalizer, and reverb!
Radio DJ Effect
For this effect, I've utilized the DJ Filter and DJ Equalizer in Waveform and adjusted them as I see fit. On the DJ Filter, I've increased the Frequency and Quality Factor (Q) to have that "boomy" or the radio-like sound as it narrows the bandwidth and emphasizes that certain frequency. I've added a DJ Equalizer to make the sound more radio-like as I've aimed it to be through increasing the frequencies.
On-Call Effect (911)
While I was researching online on what automated calls in 911 sound like, I've observed that it sounds different than the sound emitted when we're on-call with someone on our phones. It sounds empty or has that "machine" tone to the automated voice message played when no dispatcher is answering, which can give you that unnerving feeling as you don't know whether your call will go through and receive some help. This was the vibe that I wanted to apply to this part, which is why I've made the sound duller and monotonous. For this setting, it's similar to the Radio DJ effect, but the frequency on the DJ Equalizer is higher to have that monotonous effect.
On-Call Effect (PSAP Agent)
As I was trying to figure out on how I would make the sound different from the Radio DJ broadcasting sound and the 911 automated message, I was comparing which one the previous effects were closest to the sound of being on-call and decided that it was much more similar to the Radio DJ settings, but it needs a few tweaks to its settings. Using the DJ Filter plugin again, I've increased the Frequency and Quality Factor (Q) to have that on-call effect!
PSAP Agent - DJ Filter
Stalker
This one was one of the trickiest as it needs to be very different compared to other dialogues that have female voices. I wanted to have this audio to be off-putting and give off that "stalker-vibe" to hint at the danger the speaker will bring. First off, I've tried to change the pitch of the audio to make it seem like a male voice is talking. Then, I've used Plate Reverb in Waveform to make the voice airy and ominous to capture the stalker vibe I'm aiming for.
Some sample dialogues (without effects applied) for comparison
Some sample dialogues (with effects applied) that are included in the audio story's mix
Volume
As there were a lot of tracks on this audio story, I've opted to balance out the "loudness" of each tracks as to not make the sound compete with each other and prevent unwanted distraction to what I want to emphasize on each scenes. I've applied a certain range of gain for each type of track so that it wouldn't be too chaotic if the tracks are played at the same time:
Raining BGM: -15dB to -20dB
Tonality BGM that sets mood: -5dB to -10dB
Dialogues: 0dB
Stalker: +5dB
It wasn't just the individual tracks' volume that I adjusted, but also the overall loudness of my audio story. As I've done my first round of exporting my edited file, I've tried to play it in multiple ways, such as playing the audio story through a Bluetooth speaker and playing it on the phone and laptop with or without a headset, to gauge whether the mix is just right. This is where I've noticed that the exported file was too soft or quiet, which needed you to max the volume on your device to hear the mix. Therefore, I've decided to undergo mastering to increase the overall volume and make it as uniform as possible, even if played through another type of device or in any manner. Below is the comparison between the unmastered audio file (left) and the audio story that undergoes mastering (right). The mastered version was increased by +6dB.
Producing audio-type content is something new to me, and this made me do a lot of trial-and-error to know what works best for the project I'm doing. This made me dwell too much on researching how to convey a story solely through sound, which hindered me from being satisfied with the story that I've written and kept me from writing multiple stories until I was content with what I have. Due to this, it was hard to manage my time as I was stuck with the story that I'll be recording while also doing other requirements from my other subjects, which also have heavy workloads that require too much of my time such as juggling writing my research proposal, screenwriting and shooting our short film, as well as doing discussion forums, analysis, and papers from all of the courses I took this term. This made me be strict on following my schedule as much as possible, prioritizing urgent tasks and upcoming deadlines first, then doing my pre-production phase for recording audio needed for this final project.
But things didn't go according to plan, as I caught the flu for almost 2 weeks (which was supposed to be allocated for my recording phase), rendering me stuck in my bed and can't proceed with recording the dialogues needed, as my voice was too hoarse for recording. This really messed up my schedule and forced me to do my recording and post-production in just almost 2 weeks. As I was facing this dilemma, I polished my script while I was bedridden and determined the things that I'll be recording to have a smooth-sailing process. I've also tried to search how to voice-act, do table reading practices, and explore my DAW (Tracktion Waveform) to know the things I can do with it and its limitations.
As I was heading into the recording phase, doing the foley sounds was the hardest, as I wanted to recreate the sound I wanted as much as possible. For this, I've tried to search guides online on how to recreate certain sounds which helped me in the recording process. I was aiming to create everything from scratch, but there were things that I couldn't recreate due to limitations on materials on hand (e.g., crowd talking in the background, suspenseful BGM, some environmental sounds, etc.). After doing more trial-and-error if it is possible to recreate these kinds of sounds, I've decided to get some of these audio from the library online (Pixabay) that are free to use and royalty-free sound effects. To not make these sounds I got from the library the central focus of my work, I've tried to record the things I can produce myself as much as possible. This made me realize that the sounds we usually hear are hard to recreate to what we aim them to sound like, and that it takes a lot of resources (materials, or even having a specialized set for it) in order to produce the detailed sounds we want to hear. This experience also made me learn that there's a limitation on what I can do and that I need to utilize my resources well to make the project come into reality.
In addition during recording dialogues, aside from the challenge of having a hoarse voice due to the flu, it was also hard to find the right schedule to record with a quiet surroundings, as there is a construction site near our home that can be heard when recording, while also adjusting my schedule as I live with my parent and siblings which most of the time, makes our home too "chaotic" to be ideal for recording audio. But I was able to squeeze my schedule and record when everyone is asleep at home so that I can record in a noise-free environment, which saved me a lot of time in removing unnecessary sounds in my recordings!
Despite the challenges encountered, it was a relief that I was able to find some solution and adapt to the uncontrollable variables that affected my schedule and production process of the audio story. This made me explore the things I can do through doing a lot of trial-and-error, and also help me realize my limitations in terms of skills and resources, which nudged me to find solutions on how to fill the gaps of my shortcomings. This experience of doing something I'm not familiar with or an expert of, which gave me a lot of doubts, but also made me overcome them as I try to venture out of my territory or "comfort zone."
To be honest, I was really anxious as I started this final project because I'm not really that knowledgeable in terms of editing audio. I was also doubting if the story that I wrote will be feasible to convey just by only using audio, as I'm used to adapting stories I've written into a visual format. And then, these worries slowly dissipate as I go through the pre-production phase where I'm starting to understand what I should prepare and the things that I need to improve on, specifically, my knowledge of using DAWs. This made me take a brave yet risky step in trying out a new editing software rather than the ones I'm usually familiar with (from my usual plan of using Audacity, which changed into Tracktion Waveform 13), as I wanted to learn more and try out other things that may help me expand my understanding of audio editing. I was glad that I took that step since I've really enjoyed the editing phase, especially when I was adding effects to the dialogues in each part of the audio story!
This activity also made me realize that even though I'm unsure of my capabilities in editing audio, the most important thing is to try and try again until I'm satisfied with the result (of course, considering my current skill and the deadline of the activity). This encouraged me to explore what I can and should do, my limitations, and how to fill these shortcomings. This mindset helped me plan my production phase carefully, such as practicing (basic) voice acting to further illustrate the characters' personalities better, and recording my audio in a treated and less noisy environment to have a good quality audio recording from the start, as it can do wonders on the editing phase and the final product. This also made me learn the importance of pre-production planning as well as having the right equipment, tools, and environment to be able to recreate certain sounds or have better quality audio recording.
This project started with full of self-doubt and hesitations, but seeing the final result of my audio story — it wasn't as bad as I thought it would be, and I'm definitely satisfied with the result (considering how I started without any prior experience in handling audio). This activity helped me appreciate how sounds are carefully done and encouraged me to explore more of it by honing my skills and knowledge, not only in editing but also on how to record audio. I've also recently been into watching how foley sounds are made, and also been into exploring the DAWs like Tracktion Waveform where it's possible to use third-party instrument plug-ins or use virtual instruments to produce a song. Maybe, if time permits, I'll try to start learning to use them as I really wanted to learn how to produce music and audio stories! I'm looking forward to applying these experiences to future endeavors as a multimedia student and also to my self-projects that I want to pursue!
Thank you for listening to the audio story and reading this blog!