Workshops

Important Dates

All deadlines are 11:59 PM anywhere in the world (UTC-12) in the year 2022.

Workshop Paper Deadline ..................................................................... August 10

Acceptance Notifications ........................................................................ August 22

AIIDE 2022 Workshops ................................................................. October 24-25

AIIDE 2022 Main Conference ..................................................... October 26-28

Experimental AI in Games (Link To Site)

This workshop aims to foster experimentation in game AI research and all forms of game development. More information can be found on our website. We look forward to seeing your amazing, weird, and out-of-the-box experimental work!

Strategy Games Workshop (Link To Site)

The goal of this workshop is to again bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.

Intelligent Narrative Technologies (Link to Site)

This workshop aims to advance research in artificial intelligence for the computational understanding and expression of narrative. Recent years have witnessed significant advances in the technical, creative, and aesthetic interpretation of narratives with digital media, including games, simulations, interactive fiction, and electronic literature. Our goal is to contribute to this forward momentum by gathering a multidisciplinary group of researchers and practitioners to share their latest work at the intersection of narrative and technology. This year, INT will be online and in-person for presentations and attendance.

Esports Analytics (Link to Site)

This workshop aims to address the scarcity of research in esports given its significant popularity. In esports, athletes compete and spectators view in a fully digital arena. This makes esports a unique opportunity for rich analysis of both expert computer users, and passionate online viewers. The knowledge gained from this analysis should apply broadly, improving active performance and passive experience in a wide range of human activity. The workshop will gather experts in engineering, human factors, psychology, design and the social and health sciences to discuss this deeply multidisciplinary enterprise.