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The "stun meta" essentially involves casting Purple Rain at the beginning of the battle, immobilizing the monster with statuses, then re-casting Purple Rain in order to reset your HP, MP and SP (without resetting the monster's status effects), before "nuking" the monster with powerful skills.
After casting Purple Rain the first time, you'll want to use either Love Potion to inflict Control, or Shadowfeeder Pendant to give yourself and your pet/guest Celerity. Using both is ideal, but not always possible if you don't have enough misc slots. More info about these miscs can be found in the given page of the equipment section. Alternatively, if you're a Vampire, you can use the Mesmerize skill, which can often Control the monster for more than one turn on top of having a lower SP cost.
If you get unlucky with the status proc, and you run out of SP, just use Essence Orb to regain some before trying again. Make sure you have enough health left.
Purple Rain: SP spell that is essential for all builds and for the purpose of this guide. It is used to make other effects free. First cast costs nothing. If you use it a second or greater number of times times it attempts to turn back the HP, SP and MP values to the first cast to refund the cost of any statuses since the first cast. It does not reset or remove the following: statuses, kindred tranquility charges etc. It works on both monster and player SP, HP and MP values.
Shadowfeeder Pendant: Level 105 misc. When you click on the pendant icon, you spend 221 SP for a chance to gain Celerity, allowing you and your pet/guest to attack twice in one turn. The chance to receive the Celerity boost is dependent on your INT and LUK. Unequipping your pet while clicking it will reduce the SP cost from 304 SP to 221SP.
Love Potion: Seasonal Misc, will be available in February. If you run a Beastmaster build, then this is essentially a better version of Shadowfeeder Pendant. It grants 50 CHA, and when you click on the misc, you spend 331 SP for a chance to Control the monster, giving them a 100% chance of not acting during the turn.
Click on the item to convert HP to SP. MC: 8% of the time, you'll be given 162.5% of the SP. Essential for all builds. If you do not own a guardian character it is will not be available to you but adventurers can get Essence Orb through the shop then the shared vault if you do own a guardian. Use it any time to attempt statuses or use skills as much as you would like.
Location: Guardian Tower -> Guardian Shop
Mesmerize: Vampire only control skill. When the roll succeeds it inflicts 1-2 turns of guaranteed stun. Very good if you want to guarantee lots of "free turns" to nuke the monster. Uses CHA for infliction, more than 200 CHA will not boost infliction chance.
Snarl: Werewolf only fear skill. It is quickcast so it does not take up a turn. It isn't especially good for stunning because the monster will still have a chance to act each turn but with the eat fear skill and purple rain you can use it for a free skill that will do many thousands of damage to almost any monster.:
Terror: Werepyre only panic skill. It is quickcast so it does not take a turn but can only be used once a turn. It isn't especially good for totally negating damage because the monster will have a 20% to a 30% chance to get rid of the effect each time it attacks but it can be used in combination with other choke effects and elemental shields to greatly or totally remove the damage the monster deals. :
Skills: powerful attacks that are part of an armor and they are most character's main source of damage in 2018. The best ones are used with the chieftain's ironthorn shield and other powerful boosts to maximize damage in attempt to beat most monsters in 1 or 2 turns. The main types of skills are spell-based, weapon-based and "old lean".
Terms you should know
CIT: Acronym for the ironthorn shield series. Shields that boost normal attack damage by a large amount making it one of the most important items in this guide if used with the effect guide strategy. It has drawbacks, one of which is lower accuracy. Info links: Chieftain's ironthorn and Ironthorn
Spell-based skills: They tend to have high base damage and full SP cost but won't recieve many p
Weapon-based skills and elecomp normal attacks: They deal more than normal damage(usually about 2x),uses weapon effects and receives stronger boosts than spell-based skills which will be very important. Is boosted by CIT. Are cheap and some of the better skills in the game.
Old lean skills: They tend to be the best skills in the game. Has high base damage, standard SP cost, receives stronger boosts than spell-based skills and receives stronger boosts than spell-based skills.. Is boosted by CIT. Does not receive weapon effects. Does not have a melee mode. Does not work with Dunamis but will work with other booster pets and guests.
Any element
Fire
Water
Wind
Ice
Earth
Energy
Light
Darkness