The game world is structured to return to the player the feeling of loneliness and alienation that the protagonist experiences in a place and situation like this.
The style is semi-realistic, but the shaders have a picturesque aspect that gives the setting a more fairy-tale flavor and helps to emphasize the supernatural component of the game.
The level design is intended to encourage exploration with rich and extensive areas. However, the extended structure of some parts of the map or routes to follow serves to remind the player of the physical limitations imposed by the protagonist they control.
In combat areas, the level is filled with elements useful for encouraging the stealth phase and coverage from enemies.