#1: Weapons must be holstered while in Medbay (Special Forces are the exception).
#2: No mingy Checkups or Surgeries. (Space Aids, STD, Pregnancy, etc.)
#3: Highest ranking Medical Staff has all authority over anyone in Medbay and medics (Exception for any High Command).
#4: The Hallway past the AOS line and the Checkup area are not to be entered unless granted permission for a checkup or by a SGT+. You may remove someone from the lobby for loitering.
#6: Follow the Chain of Command, even out of game.
Do NOT ask for promotions.
#7: Address all SGT+ as “Sir” or “Ma’am” (You may ask which they prefer if you are unsure).
Salute 2LT+ or the highest ranking present. Salute them until they salute you back or put you at ease.
#8: Do not cross checkpoints without permission.
#9: Do not use Bacta Grenades/Smoke Grenades/Squad Sheilds/Stretchers when there is 90+ Players on the server.
#10: Do not use shields on ship.
#11: Follow Name Format.(ex. 69th RCM PFC Zug 1110)
#12: Don't use Stretchers for non-roleplay situations.
Note: If someone breaks the Medical Rules, please report it to an appropriately-ranking Officer or Medical Command
(Failure to follow said rules and regulations may result in a form of punishment)
Strikes
Strikes are given out to troopers who have been told multiple times to stop breaking rules, go against higher ups orders or not meet quota. These can be given out by 2LT+ but need to inform a VCMDR+ that they have done so. During your First Strike you will be a verbal warning, during your Second Strike you will be demoted down two ranks and on your Third Strike it is instant removal.
Physical Training (PT)
Physical Trainings is a punishment that can be given out to troopers that have done something minor but still needs punishment for, this is also so they get another chance to redeem themself without getting a permeant strike on their record. This can be given out by any NCO+ that have seen a trooper comment a minor offense.
/demote
/demote can be used to kick troopers off their job if they have been AFK for longer than 3 minutes, this can be done by any NCO+.
ex. /demote "69th TRN John 1110"
(RAOS) Requesting Arrest On Sight
RAOS can be requested by any NCO+ that needs someone arrested for a crime they did. This can be granted by Naval or Shock.
ex. /comms [RAOS] 69th CPL John 1110 | Reason: Attempted Murder
Medical Command
Medical Commander
Promotion Limit: COL
Cooldown: Picked by AHC
Medical Vice Commander
Promotion Limit: MAJ
Cooldown: Picked by AHC
Chief Medical Officer
Promotion Limit: 2LT
Cooldown: N/A
Officers
Command Officers (MAJ-COL)
LTC/COL Promotion Limit: 1LT
MAJ Promotion Limit: CSM
Cooldown: 7 Days
Senior Medical Officer
Promotion Limit: SGM
Cooldown: N/A
Low Officers (2LT-CPT)
CPT Promotion Limit: SGM
1LT Promotion Limit: SFC
2LT Promotion Limit: CPL
Cooldown: 5 Days
Medical Officer
Promotion Limit: SSGT
Cooldown: N/A
Non-Commissioned Officers
Senior Non-Commissioned Officers (SFC-CSM)
Promotion Limit: PVT
Cooldown: 3 Days
Trial Medical Officer
Promotion Limit: N/A
Cooldown: N/A
Non-Commissioned Officers (SGT-SSGT)
Promotion Limit: N/A
Cooldown: 3 Days
Enlisted
Enlisted (PVT-CPL)
Promotion Limit: N/A
Cooldown: 1 Day (Grace Period, 3 Hours)
PVTs must be promoted within 2 weeks or be removed!
Trainee (TRN)
Promotion Limit: N/A
Cooldown: 1 Hour
TRNs must be promoted within 2 weeks or be removed!
Note: Cooldowns can be voided with permission from High Command
Marshal/Director
Promotion Limit: RVM/DPD
Cooldown Limit: Picked by Medical Command
Vice Marshal/Deputy Director
Promotion Limit: RCCS/IRS
Cooldown Limit: Picked by Medical Command
Lead Surgeon/Research Supervisor
Promotion Limit: PRFS/IR
Cooldown Limit: 4 Days
Fight Specialist/Researcher
Promotion Limit: RCS/SS
Cooldown Limit: 3 Days
PARA Surgeon/Senior Scientist
Cooldown Limit: 2 Days
PARA Medic/Scientist
Promotion Limit: N/A
Cooldown Limit: 1 Days
PARA Trainee/Junior Scientist
Promotion Limit: N/A
Cooldown Limit: 1 Hour or Surgery/Experiment
Note: Cooldowns can be voided with permission from Medical Command
Rescue Squadron
(PFC+ To Join)
Rescue Squadron is an elite sub-branch of medical personnel equipped with TL50’s that deals with protecting medical and performing advanced surgeries. Rescue is equipped with an arsenal of smoke grenades, bacta grenades, and squad shield activators that provide temporary relief and cover on the battlefield.
Research Division
(PFC+ To Join)
Research is the most RP-Intensive sub-regiment of Medical. They do participate on the front lines when needed, but researchers’ main duties include experimenting for the Empire, developing cures for viruses, and maintaining the health of troopers. Researchers get no special equipment, but they’re highly looked upon for becoming officers or performing surgeries.
Assault Unit
(T1+ Donator and need to be certified to join)
Assault Troopers is not a sub-regiment, it is a donator job any member of Medical that is certified may go on. They come equipped with every weapon of Medical’s arsenal, including the TL50, DLT19, and DP-23 Shotgun, along with a squad shield activator.
Medical Rank:
Medical Commander/Senior Commander:
Medical Commander/Senior Commander is the highest rank you can achieve in 69th Medical Corps. They keep all medical document/roster up to date, along with overseeing all Medical Officers, NCOs and Enlisted. They also oversee 69th Medical Corps Sub-Regiments and makes sure that they are functioning well.
Leads 69th Medical Corps
Keeps Medicals Documents/Roster up to Date
Oversees Medical Sub-Regiments
Medical Vice Commanders:
Medical Vice Commander is the third highest rank you can achieve in 69th Medical Corps. They assist the Medical Commander/Senior Commander in their responsibilities, they also make sure that medicals documents/roster is up to date. They supervise all Medical Officers/NCOs and make sure that they are doing their job.
Assist Medical Commander/Senior Commander in Leading 69th Medical Corps
Supervises Officers & NCOs
Keeps Medicals Documents/Roster up to Date
Can put people on DNT/DNP
Medical Senior Officers:
Medical Senior Officers or MAJ-COL is 69th Medical Corps Low Command this means that they assist Medical Command in their duties. They make sure that 69th Medical Corps is active and is allowed to make announcement to boost activity. They also assist in making sure that Lower Officers are following the rules and hit quota. You also now have to come to weekly command meetings
Assist Medical Command
Allowed to Make Announcements
Assist In Supervising Lower Officers & NCOs
Allowed to Approve Strikes
Can Train Officers
Medical Officers:
Medical Officers or 2LT-CPT are the start of the Officer team. They assist Senior Officer in some of their duties one of the major ones in leading NCOs and Enlisted. As a Medical Officer you can now strike people with permission from a MAJ+. Also, as a Medical Officer you are allowed to be Ground Command during a Mission or Off-Ship Event.
Assists Senior Officer
Assists In Supervising NCOs & Enlisted
Strike NCOs & Enlisted with Permission from a MAJ+
Can be Ground Command
Medical Senior Non-Commissioned Officers:
Medical Senior NCOs are NCOs that are of the rank of SFC-CSM. At this rank you are tasked with assisting Officers in supervising Enlisted. Senior NCOs can also train new NCOs and teach them how to do tryouts and how to get into Teamspeak.
Assists Officers
Supervises Lower NCOs & Enlisted
Can Train New NCOs
Medical Non-Commissioned Officers:
Medical NCOs are SGT-SSGTs. They are tasked with assisting Senior NCOs in supervising enlisted. At this rank you are now allowed to do tryouts and do Trainings/SIMs, along with redacted checkups. You also now have to attended medical weekly meetings.
Assists Senior NCOs
Assist In Supervising Enlisted
Can Host Tryouts/SIMs/Trainings
Can do Redacted Checkups
Medical Enlisted:
Medical Enlisted is the rank of TRN-CPL and this is the first rank you will achieve if you join medical. You are tasked with following higher ups orders and healing troopers around the ISD.
Follow the Rules
Follow NCO+ Orders
Defcon 5
Trainees must remain in the medbay unless given permission by an officer. Troopers should begin formal patrols of the ISD.
Defcon 4
Troopers should patrol the ship freely and help secure areas.
Defcon 3
Report to medbay for sectors. Man your assigned sector or follow a “Not Stationed” rule depending on your Officer’s orders. If no Officer is in the medbay, you are “Not Stationed”.
Defcon 2
Move to the Pits by the Engine Core and hold defensive. You may be sent to EC or the Bridge depending on orders from the highest Medical on. Once DEFCON 2 is over, move back to DEFCON 3 posts.
If you are guarding Bridge and Bridge is Destroyed, you are to follow their evacuants and station yourself either outside or just inside the ATC door.
If ATC is Destroyed, you will Follow remaining Naval personnel to SHB Control Room, Positioning yourselves near the entrance to the room behind other guard personnel.
IF YOU ARE GUARDING BRIDGE, ATC, OR SHB CONTROL, DO NOT INTERRUPT NAVAL'S RP!!!
Defcon 1
Evacuate the ship immediately through MHB or SHB.
You can be assigned to sectors as support units.
DEFCON 2 Stations:
Deep Bridge
Deep Engine Core
Courtyard
ATC (If Bridge is Destroyed)
SHB Control Room (If Bridge and ATC are Destroyed)
DEFCON 3 Stations:
Bridge
Bridge Check Point
Lower Bridge Check Point
Engine Core/Pits
Courtyard
Medbay Stations:
Below are images of the Medbay lobby and outside the front door of Medbay. Blue barrels represent a spot where a Medical trooper is to stand guard during downtime.
Note: The spot directly in front of the door of Medbay is only to be occupied should a Redacted lockdown be in effect!
- Name Formats -
Trooper/NCO/Officer Job:
69th [Main Sub-Regiment] [Army Rank] [Name] [Numbers]
PARA Job:
69th [PARA] [Army Rank] [Name] [Numbers]
Researcher Job:
[Research Rank] [Army Rank] [Name]
Or
[Research Rank] [Name]
All NCO’s and above (SGT+) are required to be in Teamspeak at all times. Not being in it will not result in a strike, but if it continues to be an issue you will be punished accordingly.
/advert may ONLY be used under the following circumstances:
Advertising, Tryouts, Warnings, Claiming
VCMDR+ may use radio and MAJ+ may use it during events. Radio should never be used for messages pertaining only to our regiment. Doing so can result in a strike.
Codes are messages sent over /comms that update troopers on the status of certain locations or patients. Only the highest ranking at the location of the code being called may call it in.
Code White: Return to Medbay.
Code Black: Dead Patient.
Code Red: Patient in Critical Condition.
Code Green: Patient Recovered.
Code Yellow: Disease Discovered, Area on lockdown.
Code Teal: Place down your Shield.
There are special codes used over /comms for Redacted checkups called "Conditions". These are only to be called by the highest ranking present to alert all Medical and the ISD of a Redacted lockdown.
Condition Emerald: Death Trooper Checkups
Condition Sapphire: ARC Checkups
Condition Ruby: Inferno Squadron Checkups
Condition Diamond: IC Checkups
Condition Obsidian: Shadow Squadron Checkups
Condition Amethyst: Storm Commando Checkups
Condition Lapis: Royal Guard Checkups
Condition Onyx: Purge Checkups
- Physical Surgery -
Note: Physical Surgery are injuries that involve Burns, Broken Bones, Lost Limbs, Internal Bleeding, etc.1st: Pararescue
2nd: Researchers
3rd: Other Medical Staff
- Biological Surgery -
Note: Biological Surgery are Surgeries that involve Diseases, Viruses, etc.1st: Researchers
2nd: Pararescue
3rd: Other Medical Staff
Note: Be sure to type "/roll" after the checks in steps 4-10. Unless stated otherwise, 50-100 indicates good health while 1-49 indicates an issue.
Check the person into Medbay by using the consoles up front. (/me checks [Their name] into Medbay).
Ask the patient how they are feeling, and if they have been prescribed any medication.
Ask the Patient to Remove their armor unless they are redacted then follow the Redacted Procedure.
Check both the patient’s eyes (/me checks Eyes).
Check the patient’s ears individually (/me checks left/right ear).
Ask the patient to open their mouth and check their throat (/me checks throat).
Check the patient's temperature (/me takes temperature)
Check the patient’s heart (/me listens to heart).
Check the patient’s lungs (/me listens to lungs).
Take a blood sample from the patient (/me takes blood sample) and test it at the blood examination machine near the Bacta Tank Room. (/me checks blood sample).
Test the patient’s weight at the scale near the Bacta Tank Room. (/me takes weight) (21-80 is healthy, 81-100 is obese, and 1-20 is underweight.) then have them place their armor back on.
Give the patient a rundown of their checkup, give any prescriptions, and give them the lollipop flavor of their choice at the sink / table.
Check the person out of Medbay by using the consoles up front. (/me checks [Their name] out of Medbay)
- Rules -
1. For checkups Redacted Battalions 2LT+ must be present for it to take place.
2. For surgeries/experiments a Redacted Battalions MAJ+ must be present for it to take place.
2. You must be a Medical SGT+ to perform checkups or surgeries upon Redacted Personnel.
3. You must listen to the Redacted Battalions Officer for their battalion checkup/surgery/experiment rules.
4. Medbay must be on lockdown to all troopers that aren't Medical or Redacted Personnel from said battalion.
5. Take a SMED/Smart Memory Erase Device after checkups or else you will be subject to KOS.
6. Medical Troopers who enter the Medbay may not leave until the lockdown is lifted! Any trooper who leaves early will be given 1 warning to return. If not heeded, they are to be KOS!
- Battalion Specifics -
Death Troopers, a Death Trooper WO (Warrant Officer) can oversee a Death Trooper checkup.
Gunnery Officers, any Naval Officer can overseer Gunnery Officer checkups, not just a Gunnery Officer.
Purge/IQ, an officer from either Purge or IQ can be present.
- Description -
If you need a Test Subject for an Experiment or Training you can go to a Shock NCO and Request a Prisoner for an Experiment or Training. If there aren’t any Prisoners online or Shock NCOs online to give you a Prisoner you can use normal Troopers as Test Subjects but make them sign a waiver.
- Rules -
1. You have to ask a Shock NCO to get you a Prisoner.
2. The Prisoner must be cuffed at all times.
3. A Member of Shock must accompany you until the Prisoner is Dead or Returned.
4. If the Prisoner escapes make sure to inform Shock.
- Prisoner Check-ups -
Only SGT+ can ask a Shock NCO if Medical can perform Check-ups on the Prisoners. When this happens Brig will be placed on lockdown, all Prisoners will be put into their cells and medical will check each Prisoner one by one. If a Prisoner attacks you, inform Shock and they will deal with that Prisoner.
BACTA KIT / BOOSTER BACTA KIT
This is the main thing you should be using during a combat scenario. As a medic your job on the field is to keep friendly personnel alive , and this is the equipment to do so.
[how to use it]
M1 to heal friendly personnel M2 your heal yourself you can hold both to heal yourself and a friendly
ARMOR KIT
Armor is just as important health so don't forget to give friendly it. Keep in mind that armor does not take as long to apply health so if you don't have the time to heal some to full give them armor instead.
[how to use it]
M1 to to give armor to friendly personnel M2 to give armor to yourself
SQUAD SHIELD
Squad shields are one of the best tools one the battle field but DO NOT USE IT ON SHIP or when there are 85+ players on the sever. Make sure you have a nice flat surface before placing it.
[how to use it]
look at the ground and click M1
BACTA GRENADE
This grenade is non lethal explosive device. Instead of blowing things up it produces a cloud of bata for friendly personal to heal from.
[how to use it]
use M1 to throw it
MEDICAL BLASTER
As a medic you main job is the heal so basters are should not be needed but if there is no one being hurt you are well in your power to shoot with them. Also if a hostile enters where you are station you are also in you power to shoot them.
[how to use it]
I don't need to tell you how to shoot a blaster