Active learning is an approach to instruction that involves actively engaging students with the course material through discussions, problem solving, case studies, role plays and other methods. Active learning approaches place a greater degree of responsibility on the learner than passive approaches such as lectures, but instructor guidance is still crucial in the active learning classroom. Active learning activities may range in length from a couple of minutes to whole class sessions or may take place over multiple class sessions.
Philosophy Questions
There is a well-established evidence base supporting the use of active learning. The benefits to using such activities are many, including improved critical thinking skills, increased retention and transfer of new information, increased motivation, improved interpersonal skills, and decreased course failure (Prince, 2004).
As one example, the National Survey of Student Engagement (NSSE) has examined the engagement experiences of hundreds of thousands of students from over 1600 colleges and universities since 2000. The consistent results of these data show that hands-on, integrative, and collaborative active learning experiences lead to high levels of student achievement and personal development (Kuh, O’Donnell, and Schneider, 2017).
为什么要使用主动学习?
主动学习提高学生成绩
有一个完善的证据基础支持主动学习的使用。使用此类活动的好处有很多,包括提高批判性思维能力、增加新信息的保留和转移、增加动力、提高人际交往能力以及减少课程失败(Prince,2004)。
举个例子,自 2000 年以来,全国学生参与度调查 (NSSE) 调查了来自 1600 多所学院和大学的数百万学生的参与体验。这些数据的一致结果表明,实践性、综合性和协作性积极学习经历可以带来高水平的学生成就和个人发展(Kuh、O'Donnell 和 Schneider,2017)。
Active learning activities can be used to:
1-Minute Papers/Reflections 1.1分钟论文/反思
2.Post-it Parade 2. 便利贴游行
3.Think-Pair-Share 3.思考-结对-分享
4.Think Aloud 4.大声思考
5.Case Studies 5.实例探究
6.Group Text Reading 6.小组课文阅读
7.Peer-Review 7.同行评审
8.Respond, React, Reply 8. 回应、回应、回复
9.Pro-Con Grids 9.赞成-反对网格
10.Social Annotation of Text 10.文本的社交注释
11.Buzz Groups 11. 讨论组
12.Complete Turn Taking 12.完全轮流
13.Round Tables 13. 圆桌会议 14.Line-up 14.排队
15.Debates 15.辩论 16.Democracy16.民主
17.Snowball 17.雪球 18.Fishbowl 18.鱼缸
19.Quescussion 19.问题
20.Index Card Pass 20.索引卡通行证
At the heart of most educational philosophies are students and how to inspire them to learn. We have plenty of resources to support you with this, including this handy video about Teaching Games, Video and Audio | Twinkl Go.