Player character will only be veiwed in cut sceces (which of course, i have not developed yet), and as hand's moving the utensils and food around the screen. I do not have muuch lore for the player as of now, but they are a lost soul who is starting a crepe stand in europe. They go from a niche wood-stand to a full star crepe-making restraunt traveling across countries.
The player will be able to pick the type of animal they are-- but i do not plan to have any more customizations besides that unless they are paid for add-ons. I am making that decision because the character is not seen often enough to put so much enegergy into that developement, but i want he story to feel uniwue to each and every character.
The emotional support ferret! Even in a world full of animal people, you need a pet. Ferret will be along for the ride, playing the entire game. And will be in the opening cutscene of the final game!
He is the mascot, and if the player so wishes, there will be purchasable addons for him, or his little bed.
First Customer
He Is the first customer the player encounters! He is not a staple of the story, he was made on a whim during the swithc to 2D. But since he is the animal that helped me create my art style, I will be making him someone with lore.
Though characters are not a big part of my game lore wise-- because it is simply a customer game. I will try my best to develope interesting stories and interactions between each player and customer..
Owner of moving company
She is the first character I developed lore-wise. Since my game will be more than just standing still, I needed someone the character would recognize and be able to go to when they need to purchase something or don't know what else is going on. She is just to help the player move along in the game and is not a customer.
Wears a suit
Red panda named Brianna will be the intro to the game.
Will tell the player what the goal of the game is and start the introduction with (Welcome to your new stand).
Will be the owner of the “Star” moving company. The person the player buys things from.
Sadly, i do not have many prototypes drawn up, this is partly because I did not want to spend more time perfecting drawing when i do not plan to use them in my final demo. Even though they would help with creaing 3D models, i am not good at art. And I had to teach myself to draw (painstakingly) in order to have what i already do.
These are from my character document as some character ideas!!!
Customers
So far customers can be any of these types of animals, more to consider. (Panda, Fox, Penguin, Bear, Bunny, Cat, Red Panda, Tiger)
Austin Panda
Panda named Austin
He will be a recurring panda with identifiable features
His backstory will progress as he starts meeting with another customer. Make ties.
Penguin Angel
Penguin named Angel
It will come in on special events with its whole colony.
Will also have conversations with players when purchasing.
Wears a blue sweater
Ari bear
A very cute and small honey bear
It wears glasses
It often talks to player about random book facts
Has a twin that is slowly revealed and shown as you get to know the bear.
Maybe her and the twin switch out to trick the player(?)