At the end of this module you should be able to do the following:
Compare knowledge areas with knowledge disciplines
Describe multimedia studies programs elsewhere
Enumerate and describe alternative and related names for "multimedia"
Discuss at least three different ways of classifying the contents of a multimedia studies program (thematic streams, types of courses, layers of analysis)
Multimedia studies can be thought of as an area, not a discipline. A discipline is a field of study that has an underlying science or methodology. An area is a field of study that draws on other disciplines. An area-based education often addresses immediate employment shortages. A discipline-based education allows you to work in any of several areas or sectors and might provide you with more tools to adapt to changes in the job market.
In Module 1, we saw that there wasn't much agreement on what multimedia meant. Similarly, there isn't a lot of agreement of what multimedia studies entails. This module will give you an overview of what to expect in a multimedia studies program, particularly at UPOU.
Before introducing you to what multimedia studies at UPOU is like, it might be useful for you to get a sense of what some other university programs in multimedia studies around the world are like.
The BA with a major in Multimedia Studies has three essential components: critical, creative and technical. The first places the study of the media in an intellectual and social context by exposing students to theoretical, analytical and critical questions about the social and cultural implications of media. The second encourages the student to develop creatively as an individual and to appreciate the various dynamics of working in a team. The third aspect of the degree seeks to ensure that the student has an appropriate technical awareness and a sufficient level of competence for today's workplace.
The program trains students to design interactive communications using graphics, text, sound, animation and video. The program features approximately 13 weeks of classroom instruction, labs and projects, and a 3-week Internship or practical project.
The programs aims to produce graduates who have a mastery of a range of multimedia skills, supported by extensive contextual studies in communication/media theory and policy, and professional skills in a preferred area of public relations, business, commerce, visual arts, further education and training, or management.
This double-major course provides the best of both worlds – theory and practice – by combining the study of media and communications policies, influences and practices with the applied and creative aspects of multimedia production – including web, 3D animation and digital video/audio. The course provides the broad coverage of a media/arts degree in conjunction with a hands-on approach to learning practical skills; the combination of both content and production.
Allot 5 minutes
Judging from the titles of the courses included in each program of study, how are the programs similar? How are they different?
Most of the multimedia studies programs in the reading are designed along the three thematic streams that the University of New Brunswick has identified in its own program. It is worth restating the program description in full:
The first places the study of the media in an intellectual and social context by exposing students to theoretical, analytical and critical questions about the social and cultural implications of media.
The second encourages the student to develop creatively as an individual and to appreciate the various dynamics of working in a team.
The third aspect of the degree seeks to ensure that the student has an appropriate technical awareness and a sufficient level of competence for today's workplace.
Different programs place a different emphasis on each stream. The University of Southern Queensland's program, for example, places an emphasis on marketing and management, while the University of British Columbia's Certificate in Multimedia Studies develops primarily technical skills.
Note that because the term "multimedia" comes from a particular point in the history of the development of digital technology, other, related terms have evolved since then, and you can find these terms being used in other academic programs that study digital media. Other programs that don't use the term "multimedia" also exist. The Masters of Digital Media offered by a consortium of four institutions in Vancouver, York University's Digital Media program, National University of Singapore's Bachelor of Computing in Communications and Media, Central Saint Martins College of Art and Design MA Creative Practice for Narrative Environments, and Goldsmith's MFA in Computational Studio Arts.
Allot 20 minutes
Before you continue reading, review the names and description of the major courses of the BAMS curriculum (i.e., those that start with the code MMS) published on the FICS website.
Group all the courses into categories of your making. Take a best guess, and create no less than 3 but no more than 7 categories. Don't worry if you're not very sure of your categories; this is only the first of many approximations you will be making.
Continue reading, and after you do, ask yourself: How do your categories compare to the ones described here?
UPOU's BAMS program aims to produce graduates who are
knowledgeable in the range and use of multimedia information and communication technologies
articulate in philosophical and theoretical underpinnings of developments in the field and their social implications in multimedia
knowledgeable in hardware operation and software development
able to produce multimedia knowledge products
able to contribute to the body of research and development in multimedia; and
capable of keeping abreast with emerging trends, protocols, procedures, and their implications on practice.
The BAMS program is similar to other multimedia studies program around the world, with three thematic streams--theory, creation, and technical competence.
From my experience of teaching in the BAMS program, I've identified five categories of courses:
Theoretical and critical courses on multimedia, communication, culture, and society
Research methods for and creative approaches to multimedia
Technical and media production courses
Computing science and information systems concepts underlying digital multimedia
Other courses that don't fit entirely neatly in these categories (including General Education, Mandatory, and Common courses, which are handled by the Faculty of Education)
To help you visualize these categories, I've created iconic representations of the courses and placed them under their relevant categories. A caveat: courses often belong to more than one category, but for purposes of giving you an overview of what you should expect, I've placed a course in only one category.
Aesthetics in Multimedia
Graphics in Multimedia
Text in Multimedia
Videography in Multimedia
Audio in Multimedia
Animation in Multimedia
Photography in Multimedia
Introduction to Web Accessibility
Introduction to Information Technology
Principles of Multimedia Information Management
Principles of Programming
Multimedia Communications and Networking
Internet Technologies and Web Development
Object-Oriented Programming
Introduction to Multimedia Computing
Mathematics in Multimedia
Special Topics
General Education courses
Common and Mandatory courses
Yet another way to analyze multimedia is to think of it as being made of four layers:
The Technical Layer
The Creative Layer
The Individual Interaction Layer
The Social Layer
Courses in the BAMS program could be seen to address each of these layers of analysis.
The Technical Layer of multimedia refers to the material and computational aspects of multimedia. It is very much related to the Computing Science and Information Systems category described previously. Courses that mostly address this layer of multimedia include the following:
MMS 101
MMS 140
MMS 141
MMS 142
MMS 143
MMS 144
MMS 145
The Creative Layer refers to the way that media elements can be put together to achieve the intent of creators, producers, and users. Courses that mostly address this layer of multimedia include the following:
MMS 131
MMS 146
MMS 170
MMS 171
MMS 172
MMS 173
MMS 174
MMS 175
MMS 176
The Interaction Interaction Layer refers to the way that the unique sensory and cognitive properties of humans affects the way individuals perceive, interact with, consume, and appreciate media products. Courses that mostly address this layer of multimedia include the following:
MMS 150
MMS 151
MMS 170
MMS 194
The Social Interaction Layer refers to the fact that media influences the direction of the development society, even as changes in the social, political, and technological ecosystem also affects the development of media. Courses that mostly address this layer of multimedia include the following:
MMS 102
MMS 112
MMS 115
MMS 120
MMS 121
MMS 130
MMS 198
Many multimedia studies programs (including the BAMS program at UPOU) look at the social and cultural implications of digital media; develop creative competencies for media production; and train students in the technical foundations of multimedia through computing science and information systems courses. We will revisit the BAMS courses in a somewhat different way in Module 3 in order to examine how these courses work together to create an integrated learning experience by looking at the program using the design thinking framework.
What are the three thematic streams in most multimedia studies programs, including BAMS?
What are the five categories of BAMS courses described in this module? Which categories appear to be most extensively tackled in the BAMS program? Which is the least?
What are the four layers of analysis of multimedia described in this module?